Scott Sullivan
Control gripes aside, I'm quite impressed with Spectra. The high-quality audio, the simple, yet surprising depth of gameplay, and the clean visuals all come together to provide a title that should provide plenty of enjoyment to those who opt to purchase it. My only concern lies in what sort of ways they can improve the game even further.
Despite the aforementioned flaws of the game, A Crowd of Monsters has created a strong starting point for this episodic series. I for one am quite eager to see where Eliot's story ends up leading and if you're a fan of Noir fiction, or have a taste for the gritty, Blues and Bullets will definitely scratch that itch for you.
The game's name certainly is accurate, as there is plenty going on within your screen. - See more at: http://canadianonlinegamers.com/review/curses-n-chaos-review/#sthash.QH5l3BBE.dpuf
SOMA had the tools to come together to be something special, but like some of the AIs and machines in the game, it's not quite a complete product, but still quite enjoyable nonetheless.
Doug, I love your work as a whole, but Armikrog feels like an unpolished mess. If the entire game had received the effort that was put towards the visuals, this would have easily been the spiritual successor to games that I have very fond memories of. This clay could have used some more time in the kiln, that's for sure.
Saint Seiya: Soldiers' Soul is a title that fans of the franchise will enjoy a lot, but unless this is a series you know, or one that you have have been thinking of checking out, you may just be better reading the serializations instead.
I can't really stress how much I love this expansion though. It provided more of what people loved about Bloodborne; fantastic music, cool trick weapons, and monstrous bosses that will kick your ass.
I love the idea behind Dreii's design as well. Working with others in this game is co-operative in every sense of the word…
Each enemy is surprisingly challenging, making fights a lot more calculated than you'd expect out of a title that has its roots in the mobile game industry.
Bosses in these games are always a highlight, and Dark Souls 3 has some excellent encounters that will surely kick your ass.
The concept of Stikbold! seems simple enough. Play dodgeball, hit people, don’t get hit, and ultimately come out on top.
It all plays out in a very interesting way, but culminates with one bizarre finale that doesn’t do anything to tie up the plot of the game.
Enemies and levels are varied, and each location feels truly unique…
This is Warhammer, and the marriage between its lore and ideas, with the gameplay of Total War makes for what could honestly be one of the best entries in the entire franchise.
Blood and Wine feels like a fitting end to Geralt’s story.
The multiplayer modes feel basic, the story is underwhelming, and there isn’t much reason to play through it, aside from seeing the tale to its conclusion.
Between every frustrating death, there’s a ton to like about Slain: Back From Hell, so let’s get rocking.
Spirit of Justice stands as a return to classic Phoenix Wright, giving fans more of what they love.
_____________________________ “An intimidating UI and a stark jump in difficulty prevent Halcyon 6 from true greatness, but the game in its current form is still quite unique, and unlike anything I’ve ever played before.
It feels like Klang tried to do too much at once, but with a bit more time spent towards pacing, the game would have progressed a lot smoother, making this Rave Warrior’s journey a real home run. If you’re looking for a game that has a fair bit of replay value, and is flush with quality gameplay and music, then you would be very pleased with what Klang has to offer.