John-Paul Jones
- Shenmue
- Final Fantasy VII
- Battlefield Bad Company 2
John-Paul Jones's Reviews
A superb, smart and taut detective thriller lay beneath the stack of technical and design issues that The Occupation has, it's just a shame that, in its current form at least, those shortcomings are at the forefront of the experience.
A decent and atmospheric tactical shooter which finds itself marred by a raft of technical issues, Space Hulk: Deathwing isn't the high caliber Warhammer 40K FPS we thought it would be.
An entertaining if ultimately shallow instalment in the Until Dawn series, being the most visually stunning PSVR title to date isn't quite enough for The Inpatient to overcome its sluggish pace and reductive game design.
A decent if distinctly workmanlike RTS, Sudden Strike 4 should certainly appeal to tactical newbies but is too limited to appeal to really anybody else looking for a sophisticated, strategic challenge.
Though the premise is intriguing, and the game does have its moments from time to time, StarBlood Arena isn’t quite in the same league as PSVR’s launch effort, RIGS.
An entertaining puzzler that harkens back to the storied heritage of its developer, Obduction isn't quite on the level of its peers, but will satisfy armchair masterminds looking for their next brain-tickling fix all the same.
Much more of a streamlined experience than a game, Everest VR provides an intimate and well-crafted perspective on Earth's largest mountain.
Showcasing a clever narrative steeped in great performances and anchored by a real sense of place, The Bunker sadly doesn't last long enough or offer sufficient incentive to return to its titular subterranean dwelling once the credits roll on this interactivity-light adventure.
With a larger focus on strategy and a handful of smaller new features, Samurai Warriors 4 Empires will certainly appeal to veteran fans of the series but it simply just hasn’t evolved enough to ensnare wayward players or newcomers to its overly well-worn brand of tactical combat.
Calvino Noir starts off strong with a great setting and cast of characters but finds itself almost totally crippled on account of its heavily flawed stealth mechanics; a tragically missed opportunity.
Ultimately, Skyhill brings to mind 11-bit Studios seminal survivalist opus This War of Mine, though in doing so it invites comparisons it can't possibly survive as the former feels much more reduced in scope and flair than the latter. While entertaining for the most part then, Skyhill's ease of play and encouragingly gentle roguelike mechanics are not quite enough to allow the game to reach the ambitious heights of the structure that it takes as its namesake.
In the end, Traverser is a game that shows great a deal of promise in the early going, with its interesting setting and accomplished visual style making the game tremendously easy to get into. Once in for the long haul however, Traverser begins to reveal an affair less compelling than its first impressions would suggest. With shoddy controls, uninspired puzzles and frustrating boss encounters all detracting from an otherwise entertaining experience, the result is a title that is merely enjoyably average rather than truly great.
War Hospital is nowhere near the most sophisticated, nor the most polished strategy game money can buy, but it nonetheless does a commendable job of making you feel what managing an overwrought war hospital at the forefront of one of the most deadly wars in human history could be like. Though it's relatively simplistic tactical beats might not appeal to expert strategists, War Hospital's more narrow scope and poignant subject matter do make it a much more easily digestible proposition for both genre newcomers and perhaps more crucially, for first-person shooter folks who have ever given thought to what happens after they pull the trigger on an enemy soldier.
There's no denying that MythForce absolutely laser targets old crusties like me that used to sit cross-legged in front of a boxy CRT, with cereal pouring down my face as I sat agape at the Saturday morning heroics that were playing out in front of me. Peer beneath its attractive audiovisual presentation however and though a satisfyingly enjoyable roguelite soon reveals itself, it's also one rife with flaws which hint at an offering that has a wealth of presently unrealised potential.
Chances are I'm not going to improve my take on "Euphoria" anytime soon, but Let's Sing 2023 makes it effortless to keep on trying and embarrass myself in front of my friends and family. And this is the central issue - if you're new to the Let's Sing then feel free to add a point or so to the final score as it remains a whole heap of fun and is both handsomely made and presented. However if you're a tenured veteran of the series, then the lack of innovation and the pay-walling of songs that you've already paid for before will likely grate more than the worst sonic assaults the Eurovision Song Contest has conjured thus far.
Though that Tenchu shaped hole in my heart remains unfulfilled, I do appreciate how NIS America have reached back some sixteen years in time to bring Kamizawa: Way of the Thief to an all-new audience. Sure, it's very much a relic of its time that struggles to escape the gravity of its PS2 era origins, but for those willing to invest the time and patience, Kamizawa: Way of the Thief is a steadfastly warm-hearted stealth yarn that satisfies so long as you can forgive its largely archaic/nostalgic design.
Clearly meant for those who have long been ingratiated with the BattleTech universe, MechWarrior 5: Mercenaries is an appreciably deep mech stomper that needs a lot more polish a better storyline and cast of characters before its appeal can reach beyond the outer limits of its dedicated fanbase.
A visually resplendent sequel, Layers of Fear 2 is frequently terrifying affair - though it fails to capture the ponderous melancholy of its predecessor and boasts plot that is far too often disjointed. All the same for those willing to stick with it, there are no shortage of hair-raising and spine-chilling moments.
Lackluster combat and poorly explained mechanics aside undermine the fact that Fade to Silence is an often decently crafted survival sandbox effort that neatly dovetails Lovecraftian themes into its design to often surprising effect.
Though mechanically unambitious, Silver Lining puts a workmanlike though effective capper on Spider-Man's City Never Sleep DLC series all the while paving the way for grander and hopefully more innovative adventures farther down the road.