Fernando da Costa
There’s a lot to like here, so it should come as no surprise that the pros far outweigh the cons.
Kitaria Fables is a stellar adventure held back by sporadic bad calls. That, however, never went on to cloud the fun I had and how smitten I got by its inherent charm. I loved my time with this game, and while a few key elements were missing, I wasn’t too fussed.
Eastward is a spectacular adventure well worth the wait. Hell, my complaints are all subjective, so they, to most, won’t even apply. That’s a testament to how mechanically sound it is. I enjoyed every second of it.
Astria Ascending has the ingredients to produce a delicious JRPG dish but fumbles doing so. A chief reason for this is the balancing, and if rectified, I have no doubt it would solve a lot of problems.
Neptunia X Senran Kagura is flawed but meets all my expectations. The combat, while fun, is only so when there’s plenty of monsters in an area. It’s for that reason that I can’t help but wonder if a Musou title, much like the main Senran Kagura games, wouldn’t have been better. Then again, with Tamsoft as a developer, I suppose the vision was capturing that Oneechanbara fun. Due to odd choices, such as having skills and dodging tied to stamina, it severely hampers the fast action and undermines that goal.
While the gameplay in Blue Reflection: Second Light is a treat, the story is why it’s worth your time. I was left guessing up to the bitter end and blindsided by twists – to the point of audible obscenities. It’s so damn intriguing and had me extending my bedtime. I had to see how scenarios would unfold. Sure, the humour is an acquired taste, but even in those instances, the characters are bloody endearing. I couldn’t help but smile like an absolute dork.
Shovel Knight Pocket Dungeon isn’t some haphazardly thrown-together spin-off. It’s the real deal, blending both puzzle and roguelite genres perfectly.
Demon Gaze Extra fills a niche, ideal for those with a grind fetish. Most of its systems revolve around going out and infinitely killing. Sure, it’s a tedious affair, but the quality of life factors, such as speeding combat up, helps with that.
Maglam Lord is an imperfect, tarnished hidden gem that will excite fans of niche entertainment, but do it at a discounted price.
I loved combat and working on the skill tree. The story is intriguing and I wanted to push on. The fun tanked when puzzles were ambiguous. I wanted to quit and was tempted to move on. Once I figured it out, though, the fun picks up.
Crystar is a hidden gem for niche JRPG fans with a beautiful music assortment to boot.
Tiny Tina’s Wonderlands is not only a glorious return to its roots, but it’s bloody entertaining to play.
While I wholeheartedly recommend the game, I warn everyone to stay away from the Nintendo Switch port until the issues are ironed out. As for me, I’m seeking out the Playstation 5 version as I’m legitimately curious about the ending.
Eiyuden Chronicle: Rising is a fantastic hybrid that does both genres justice. The tribute to the old school days of JRPGs is so delightful to see infused into a modern-day example. More importantly, if this is what this team can do with a spin-off, I’m beyond excited for the granddaddy JRPG.
What I suspect will become the biggest hurdle to conquer, though, is the subject matter being alienating. In no universe are people not going to criticize groping an unconscious woman – it’s revolting. Even if it didn’t include such a heinous act, the crashes are the perfect deterrent. Seven Pirates H is the equivalent of being egregiously creepy on main. Compared to others in the Genkai Tokki series, it’s also the weakest. I don’t recommend it.
Touken Ranbu Warriors may not be the hardcore love letter fans crave. What it is, however, is an impeccable entry point for anyone looking to dive into the world of 1 vs 1000.
Deadcraft is an amalgamation of inspirations coming together to create something distinct. And you know what, the various fascinating ideas and mechanics are enough to assure there’s fun. What ends up bogging down the session are odd decisions.
Metal Max Xeno Reborn is unsatisfying. It tries to reinvent itself from its original release but ends up retreading the same systems, only now with shinier paint. My hopes were high when I came into it but with each minute spent playing, it all plummeted. It got to the point that I’d dread having to continue.
Yurukill: The Calumniation Games is an ideal example of a murder mystery that isn’t innovative but has a compelling story. It may lack flesh on its bones, but the skeleton is sturdy. Despite some predictable plot beats, an equal amount subverts expectations by throwing in a slight twist. There’s a truckload of untapped potential here.
Coromon is a quaint journey full of fun, smiles, and kick-ass evolutionary forms. Nothing is offensive. The issues I noted can swiftly be addressed with a patch. In other words, it’s at the cusp of being a superb monster collector. The foundation is hard as a rock, with no signs of chipping – it’s time to build on it.