Mark Steighner
Prodeus’ ultraviolent combat is fantastic if that’s what you’re in the mood for. But even the most delicious meal can sour in the stomach if there’s simply too much. In short bursts, Prodeus not just stands on the shoulders of giants, it dwarfs them. Over hours, though, the incessant action and jackhammer sound design start to feel a little restrictive and repetitive. Prodeus is a near-perfect homage to late 90s shooters, but you don’t need to be a demon spawn of Doom to enjoy it.
Ride 5 is not a huge, evolutionary leap from the last game in 2020. Instead, Ride 5 continues to refine and add depth, options, and polish to an already excellent racer. The continued lack of a thorough, step-by-step tutorial is puzzling. Ride 5 has options for inexperienced riders, but it’s clearly leaning hard into being an exacting motorcycle sim for fans of the sport.
Last Epoch straddles the midpoint between familiar accessibility and depth. There is plenty enough character customization to reward experimentation and repeated play. The basic, addictive ARPG loop is compelling, even if the narrative is a bit muddled. Once past the first few overly familiar hours, Last Epoch starts to really come into its own as an excellent hack-and-slash with lots of potential and staying power.
Hell Let Loose is built for hardcore multiplayer shooter fans with a desire to move away from the casual and sometimes irrelevant teamwork that makes easier games well, easier. Hell Let Loose demands commitment, cooperation, and enough patience to learn the game through several hours of painful, frequent death and have a genuine willingness to contribute to a squad instead of being a lone hero. Meet these requirements and you’re in for a singular and memorable battlefield simulation.
Ultimately, Grime is an overall successful transposition of the 2D Soulslike subgenre into a new and engaging world. Although it lacks the emotional richness of the best Souls games, Grime’s striking environments, solid combat, imaginative enemies and original mechanics all work together in harmony, and it clearly establishes a formula that is open to refinement and possibility.
Thanks to offering only two factions and a limited number of modes, Warhammer 40,000: Battlesector might not be the deepest or most complete strategy game ever made, but it’s definitely one of the best and most authentic uses of the license to date. Challenging strategic battles, appropriately melodramatic voice work, more than decent graphics, and a respectful translation of the tabletop game to a digital format make this a must-have for fans of the franchise, and even appealing for casual strategy fans who are not yet invested in all things Warhammer.
One could make a long list of things that Jupiter Hell isn’t, but that would be missing the point and the prize. Jupiter Hell is an easy-to-understand, but challenging and addictive roguelike, with turn-based action that never gets bogged down with the minutiae of facing, hexes, grids, or overly-complex mechanics. Instead, it zeroes in on cover, position, tactics, and the smart use of the tools at hand. The procedurally generated elements are the stuff of hit and miss, luck of the draw, run-ending frustration, and occasionally some pretty barren levels. Aside from that, Jupiter Hell is a focused and fun homage to an era of shooter where you never knew what was around the next dark corner.
If there’s a sticking point to really enjoying Xuan Yuan Sword VII, it’s that not everyone will respond to its pace and insistence on story and character over action. While its mythology, history and politics are firmly rooted in Chinese culture, this 20-hour family drama is moving, universal and entirely relatable, and its action is rewarding. For those with patience, Xuan Yuan Sword VII is a unique and memorable action roleplaying game experience.
All MMORPGs are major time commitments by definition, so whether New World can hold your attention long term is probably a function of your expectations, and whether you connect with what the game has to offer. New World probably won’t ever surprise you, but it won’t disappoint you either.
Despite being frustrated by the initial limitations of the Sandbox Mode and the lackluster campaign, I found a lot to enjoy and appreciate about Jurassic World Evolution 2. Chaos Theory is an engaging and creative way of blending the iconic films into the game, and the new aquatic and flying dinosaurs are among the best of many new animals. Building and managing a theme park full of impossibly ancient animals is challenging and rewarding, and despite some annoyances, the game also manages to retain many grin-worthy moments of wonder at the improbable. People and dinosaurs just aren’t meant to be in the same place at the same time.
Both new and returning players will be challenged by Aiko’s Choice, but the rewards are worth the effort. Effectively completing the game’s missions is satisfying in the same way as solving a tough puzzle. Added to that are the game’s lovely art and music, a cast of engaging characters, and an interesting story. I suggest playing the base game first, though, if for no other reason than to get up to speed on the mechanics. It’s a shame that Aiko’s Choice doesn’t welcome new players a little more, but those who persevere will be rewarded. For fans of the original, the expansion has been worth the wait.
Lost Ark is a polished, solid, substantial, and engaging free-to-play MMORPG that is very solo-friendly and offers a vast amount of well-made content for just about everyone. The combat is exciting and fun, the classes are appealing and varied, and the world is colorful and lush, if not necessarily state-of-the-art. The story isn’t going to turn heads, but the number and range of quests and side activities will keep you happily entertained. I’ve only scratched the surface, and I’m looking forward to seeing what the end game has to offer and what kind of community coalesces around Lost Ark.
Where Ghostwire: Tokyo loses some love is in the overall imprecision of its movement and mechanics, and a few elements that seem arbitrary or unexplained. Ghostwire: Tokyo’s combat is engaging and its environments are impressive, but that same combat can also frustrate and the environments are balanced against less impressive character models. As a new IP or franchise, Ghostwire: Tokyo is a great, but rough-around-the-edges step in a really interesting new direction.
Hardspace: Shipbreaker does a great job of reminding us that, no matter how marvelous our futures might be, we’ll still be working for the Man in one form or another. Aside from maybe being too long for its own good, the game is simultaneously relaxing and challenging to play. It drills down on relatively few ideas, but makes them engaging. Hardspace: Shipbreaker has developed into an outstanding sim and puzzle game.
Spellforce 3: Reforced is a rare example of a genre mashup that makes sense. The two genres actually complement each other and come together to create a unique and enjoyable hybrid. Its story and setting are pretty over-reliant on well-worn high fantasy elements, but there’s more to the game than the main campaign. Controls on console work about as well as possible, given all the moving pieces inherited from the PC version. Fans of strategy and roleplaying games should find common ground in Spellforce 3: Reforced.
Although I personally love Monster Hunter World just a little bit more, Rise is a thrilling and engrossing game. Sunbreak does what it needs to do. It adds some awesome new monsters, sweetens gameplay, and folds in a new way to hunt with NPCs. It takes a while to get to the really good stuff, but fans of Rise probably won’t mind. Thanks to the Master Rank quests and ultra-challenging hunts, Sunbreak pushes experienced players to take their already impressive skills to a whole new world.
Moonscars is a beautiful, grimdark homage to the Soulsborne genre, with engaging art and challenging action. Not everything is well explained, and both the game’s narrative and mechanics can feel unnecessarily opaque. It takes some time and effort to master Moonscars’ combat and systems, but the effort is worth the reward. It can be punishing, but only rarely feels unfair, and it’s one of those games that will probably compel you to keep inching forward.
Ghost Song doesn’t try to reinvent the Metroidvania genre, but neither does it clutter it up with extra mechanics for the sake of complexity. It’s approachable but challenging. What it lacks in originality is made up for by attractive art, good level design and overall, addictive fun.
At least visually, Pentiment is unlike any game in the marketplace, and its execution is never less than impressive. As a reflection on the role of the artist and the fundamental, unchanging nature of the human experience, it can be thoughtful, amusing and moving. The game’s mechanics, some of the writing and pacing definitely take a back seat to the aesthetics. Taken as a whole, playing Pentiment is another great reminder that not every videogame experience needs to overwhelm the senses, challenge reflexes or be the product of market research. Pentiment might not be for everyone, but that’s ok. Not for everyone is sometimes exactly what we need.
Fans of Vermintide will definitely enjoy Darktide’s slightly more creative approach to character building, and anyone into fast-paced cooperative shooters — lovers of Warhammer 40,000 or not — will have a great time. Best of all, Warhammer 40,000 Darktide has all the elements for an extended life, provided Fatshark keeps fixing bugs, adding content and rewarding its fans. Darktide is off to a great start.