Tim Latshaw
With much to explore and so many ways of storming the castle's inhabitants, Unepic is a fun and well-designed challenge for those who enjoy platformers and yon hefty olde RPG feel. Its tight and rewarding core makes it a quest that can be enjoyed along with, or even in spite of, its cheekier sense of humour.
The end draws near, we've made our case. Presented to you now, this work of art. It's more than just a pretty face: this game has fun, it has wonder, it has heart.For its fanciful flights of pleasure (and rhyming much better than this) Is Child of Light a treasure? Dear reader, absolutely, it is!
Squids Odyssey takes a simple concept and crafts an engaging yet not stifling amount of challenge out of it, resulting in a nice balance of haphazard fun and strategic thought. Although out-of-action menu work might be a bit of a pain, a beautiful world and a good sense of humour provide more than enough charm to forgive it. Another pearl to add to the eShop.
A few small factors aside, Trine Enchanted Edition is a gorgeous rendition to pick up for those who enjoyed the sequel. It's also the sensible place for newcomers to start, although the plot isn't really that deep. The game can be completed in less than 10 hours, but completionists can expect to lengthen this time seeking every nook and cranny. The way multiplayer refreshes the whole experience also can't be expressed enough. Those who love puzzle-platformers can Trine on their own, then pick up a friend or two and Trine, Trine again.
If you make a living covering awful games, it's either going to be your dream or your nightmare to make a game so bad you can review it on your own show. When it comes to Angry Video Game Nerd Adventures, it's clear that those involved have the respect for what makes a game enjoyable to put forth a good product while still celebrating the junk. It suffers from some rehashing, and not everyone will find the humour up their alley, but fans of AVGN who also don't mind a good platforming struggle shouldn't hesitate to pick this one up.
The fundamental platforming of Pip and his pixelated prest-o-change-o are where his adventures shine brightest. While nothing else seems to especially stand out or, in some cases, falls somewhat flat (looking at you, secret areas), the overall package is still pleasantly portrayed and is undoubtedly mechanically sound. Certainly worth a look for anyone who likes their pixels with platforming peril.
Within its solid and increasingly arduous heart of survival and exploration, Don't Starve: Giant Edition beats with a personality head and shoulders above the hoard of Minecraft clones out there. The sense of never knowing what might lie just ahead and the promise of unlocking additional characters possessing individual quirks will likely be addictive to many who enjoy this type of journey.
Whispering Willows has the foundation laid for a great adventure game, but is held back by some shortcomings. Yes, there's some of the slowness in walking and loading, but this can be forgivable by players who enjoy taking their time and drinking everything in. The biggest problem lies in how it feels there could be so much more to fill this world. The game can be finished in about 3 hours, leaving a void that could have possibly been filled with deeper puzzles, deeper dialogues with the ghosts, and simply more to experience overall. What lies in this shallow grave may still be enjoyable, but let's hope a second effort comes that digs deeper.
Although it suffers from some hiccups in presentation and a nearly needless combat system, Adventure Time: Jake & Finn Investigations plays to the strengths of the show by concentrating on its appealing world and characters. While it might prove too basic for more advanced players, younger players and families should have a fun time questing with dog and human. Big fans of the show, of course, should not feel so afraid to give this one a try, either.
Typoman fashions a marvelous world full of wordy wonder, and those who feel it would be up their alley should definitely give the game a try based on that alone. However, the smudges that can come in the platforming, combined with the roller coaster difficulty, may very likely frustrate some when they find themselves caught in a death loop. The shorter length of the game is also a factor to consider, but the thought of a sequel with an expanded vocabulary and tweaked platforming makes us want to look up "enticing" in the thesaurus.
Temple of Yog can provide a satisfying, arcade-like rush for points and glory, and its use of the GamePad is cleverly implemented. It's certainly worth a look for score attackers and has promise of becoming something even more, but those looking for a deeper experience in their dungeon diving might want to approach with caution (or patience) before deciding to sacrifice their money.
When it comes to creating a math-based game that leans toward girls, SMART Adventures Mission Math: Sabotage at the Space Station accomplishes its mission quite decently. The production values could be better and the space station could feel less empty with more activities and interactions, but what's there still feels worthwhile to complete and like it'd be an actual help in school. Throw in a quick yet reasonable story that treats both its target audience and adults respectfully, and you have a child-parent project that might be worth subtracting a bit a money on.
There is nothing wrong with bringing an arcade-style feel out to play, and Volcanic Field 2 does have that. Unfortunately, its "spray everywhere" manner of fire makes for a rather chaotic and somewhat unsatisfying experience once it becomes clear you just have to wiggle the right stick at anything that moves. Some variation, choices or surprises could have really helped this title, but there's just nothing in it to make it pop.
Lovely Planet may look cutesy, but its streamlined shooting is built for dedicated speedrunners (you can even watch a speedrun of it via Games Done Quick). Players who live for training, repetition, memory and self-achievement will find a quite solid and refreshingly different-looking shooter here, even if it's not completely perfect. With no story or bonuses or really any other elements to speak of, however, the widespread appeal feels limited. Definitely try the demo first if you can.
Draw 2 Survive actually does appear to have plans for more in its future. The developer is responsive on its Miiverse page, and additional modes such as Local Multiplayer and a single-person Story Mode have been promised as future free additions. As it stands now, however, Draw 2 Survive does not offer much more than the occasional waster of a few minutes' time. What it could provide, however, might make it worth keeping an eye on for when its content crosses the finish line.
It might seem a bit snobbish to harp so much on Dodge Club Party's style. There's not much wrong with the game itself when it comes to some limited quick and easy party fun, and there are people who may really fall in love with its new breed of retro look (more power to them). It just feels that the creative force behind Dodge Club Party had something more special in the Dot Arcade collection. The spark is still around, too; just take a look at the joyful writing and art in the electronic manual. It's disappointing that it couldn't better be portrayed this time around in the actual game, either with aesthetics or added variety.
Anyone who played the original Midnight should know exactly what they're getting into. It might have been fun to throw an extra idea into play somewhere, but the sequel still provides the same fun-if-not-perfect gameplay of the original. If you enjoyed your first round and ached for more stages, this is a no-brainer. Others who might be interested can freely dive in with either game.
Without its problems, Escape from Flare Industries would likely feel much too short for some, but still has the potential to be a fine little title for anyone seeking a quick and retro-feeling jaunt. It's pleasant when it works; it's just a shame Splat suffers from more than one frustrating bug. Even with its bright eyes and squishy smile, we can't recommend this to anyone until it's recalled and patched.
8Bit Hero is a workable game on a technical level, with only a few control and rule choices holding it back. What may be the bigger problem for it, though, is finding the spark in it that gets one to keep playing.
Kick & Fennick has an appealing concept to getting around that is backed up with terrific physics. At its best, the game is quite fun in a way that must be felt to believe. Bouts of repetitive level design and a lack of motivating plot can bog it down at times, but fans of Portal-style gameplay can still find a good deal to enjoy.