Tim Latshaw


30 games reviewed
63.7 average score
65 median score
30.0% of games recommended
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3 / 10 - INVANOID
Jul 15, 2016

INVANOID has a decent kernel of a concept in its arcade hybridization, but is completely lacking in the sense of immersion either original provided or the imagination to combine these styles into something that feels worth playing. There are better items out there to take up your space.

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May 23, 2016

Without its problems, Escape from Flare Industries would likely feel much too short for some, but still has the potential to be a fine little title for anyone seeking a quick and retro-feeling jaunt. It's pleasant when it works; it's just a shame Splat suffers from more than one frustrating bug. Even with its bright eyes and squishy smile, we can't recommend this to anyone until it's recalled and patched.

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Apr 25, 2016

Draw 2 Survive actually does appear to have plans for more in its future. The developer is responsive on its Miiverse page, and additional modes such as Local Multiplayer and a single-person Story Mode have been promised as future free additions. As it stands now, however, Draw 2 Survive does not offer much more than the occasional waster of a few minutes' time. What it could provide, however, might make it worth keeping an eye on for when its content crosses the finish line.

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Mar 19, 2016

There is nothing wrong with bringing an arcade-style feel out to play, and Volcanic Field 2 does have that. Unfortunately, its "spray everywhere" manner of fire makes for a rather chaotic and somewhat unsatisfying experience once it becomes clear you just have to wiggle the right stick at anything that moves. Some variation, choices or surprises could have really helped this title, but there's just nothing in it to make it pop.

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5 / 10 - SPLASHY DUCK
Jul 4, 2016

SPLASHY DUCK has a fun look and competent functionality, making it a solid entry for its type of game, but will likely prove much too simple for many to get hooked for long. It's easy to see younger players being charmed by it, however, and it could be a good way for them to develop coordination skills.

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Rynn's Adventure, whether intentionally or not, hearkens back to the platformers of the '90s PC era. It's quirky, with collectibles aplenty, yet suffers from flaws inherent in sketchier old level designs. Players can expect to have a slow start before gaining any traction, but the game has the potential to grow more enjoyable as the momentum builds. It is difficult to recommend this game against a stable of outright fantastic platformers already available on the Wii U, at various price points on the eShop, but patient players looking for something new might find a satisfying game beneath the lack of polish.

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Jun 7, 2016

The concept of B3: Game Expo for Bees is imaginative, but it leaves a sting of disappointment. What's there can be amusing while it lasts, but the sum total doesn't really feel like a full game. Developer Famous Gamous definitely shows a healthy spark of creativity and potential, but there's a want for more rooms, more items, more puzzles, and more varied goals and challenges. Still, it's better to want more than less, and it might be worth it to pick this title up sometime on a sale or whim.

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5 / 10 - 8Bit Hero
May 30, 2016

8Bit Hero is a workable game on a technical level, with only a few control and rule choices holding it back. What may be the bigger problem for it, though, is finding the spark in it that gets one to keep playing.

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May 3, 2016

It might seem a bit snobbish to harp so much on Dodge Club Party's style. There's not much wrong with the game itself when it comes to some limited quick and easy party fun, and there are people who may really fall in love with its new breed of retro look (more power to them). It just feels that the creative force behind Dodge Club Party had something more special in the Dot Arcade collection. The spark is still around, too; just take a look at the joyful writing and art in the electronic manual. It's disappointing that it couldn't better be portrayed this time around in the actual game, either with aesthetics or added variety.

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Oct 15, 2015

Whispering Willows has the foundation laid for a great adventure game, but is held back by some shortcomings. Yes, there's some of the slowness in walking and loading, but this can be forgivable by players who enjoy taking their time and drinking everything in. The biggest problem lies in how it feels there could be so much more to fill this world. The game can be finished in about 3 hours, leaving a void that could have possibly been filled with deeper puzzles, deeper dialogues with the ghosts, and simply more to experience overall. What lies in this shallow grave may still be enjoyable, but let's hope a second effort comes that digs deeper.

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Oct 1, 2016

Wind-up Knight 2 is a noble effort with a lovely, whimsical look and tight, reactive gameplay. While it can sink into feelings of repetitiveness at times, there are other moments when stages really click and a grand romp can be had. Fans of runners who don't mind the occasional "gotcha" trap or difficulty spike may very well enjoy this one - most likely in short bursts. Remember: New 3DS only, but if you don't own one the Wii U option is always there.

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6 / 10 - Chroma Blast
Jul 27, 2016

Chroma Blast has an engaging "cycle-and-shoot" mechanic that can feel at first like rubbing your head and patting your stomach at the same time. It's still very learnable, however, and not frustrating to make the process of doing so. The power-ups and modifiers are also very welcome. Even so, there's still a certain level of intensity in the encompassing fight that seems to be lacking. It would be exciting to see what developer WizByte Games could add to this formula on a second attempt, and arcade-style score attackers who lean more toward tactics than twitch could certainly do worse than this.

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When it comes to creating a math-based game that leans toward girls, SMART Adventures Mission Math: Sabotage at the Space Station accomplishes its mission quite decently. The production values could be better and the space station could feel less empty with more activities and interactions, but what's there still feels worthwhile to complete and like it'd be an actual help in school. Throw in a quick yet reasonable story that treats both its target audience and adults respectfully, and you have a child-parent project that might be worth subtracting a bit a money on.

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6 / 10 - Temple of Yog
Dec 23, 2015

Temple of Yog can provide a satisfying, arcade-like rush for points and glory, and its use of the GamePad is cleverly implemented. It's certainly worth a look for score attackers and has promise of becoming something even more, but those looking for a deeper experience in their dungeon diving might want to approach with caution (or patience) before deciding to sacrifice their money.

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6 / 10 - Lovely Planet
Apr 13, 2016

Lovely Planet may look cutesy, but its streamlined shooting is built for dedicated speedrunners (you can even watch a speedrun of it via Games Done Quick). Players who live for training, repetition, memory and self-achievement will find a quite solid and refreshingly different-looking shooter here, even if it's not completely perfect. With no story or bonuses or really any other elements to speak of, however, the widespread appeal feels limited. Definitely try the demo first if you can.

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Sep 5, 2016

Unholy Heights is a blend of tower defense and management sim that doesn't over-complicate either element. Although some might wish the gameplay was deeper in certain places, there is a good seasoning of inner complexity that should keep many engaged. Add to that a charming, not-so-evil evil motif and some goofy (if not always the most grammatically correct) flavoured text, and it can be easy to get hooked - if you don't get frustrated by the spiking difficulty curve. This is definitely one for those who like bursts of busywork but don't feel a need to rush to an end. Just don't get too attached to that werewolf you raised up from a pup with free rent only to see him get slaughtered by a Legendary Hero. Oh, Wodog... why must all dogs go to Heaven!?

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Kick & Fennick has an appealing concept to getting around that is backed up with terrific physics. At its best, the game is quite fun in a way that must be felt to believe. Bouts of repetitive level design and a lack of motivating plot can bog it down at times, but fans of Portal-style gameplay can still find a good deal to enjoy.

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7 / 10 - Midnight 2
May 14, 2016

Anyone who played the original Midnight should know exactly what they're getting into. It might have been fun to throw an extra idea into play somewhere, but the sequel still provides the same fun-if-not-perfect gameplay of the original. If you enjoyed your first round and ached for more stages, this is a no-brainer. Others who might be interested can freely dive in with either game.

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7 / 10 - Typoman
Nov 19, 2015

Typoman fashions a marvelous world full of wordy wonder, and those who feel it would be up their alley should definitely give the game a try based on that alone. However, the smudges that can come in the platforming, combined with the roller coaster difficulty, may very likely frustrate some when they find themselves caught in a death loop. The shorter length of the game is also a factor to consider, but the thought of a sequel with an expanded vocabulary and tweaked platforming makes us want to look up "enticing" in the thesaurus.

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Although it suffers from some hiccups in presentation and a nearly needless combat system, Adventure Time: Jake & Finn Investigations plays to the strengths of the show by concentrating on its appealing world and characters. While it might prove too basic for more advanced players, younger players and families should have a fun time questing with dog and human. Big fans of the show, of course, should not feel so afraid to give this one a try, either.

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