Andrea Maiellano
Mario Strikers Battle League Football not only succeeds in bringing Nintendo's famous football series back into vogue with a chapter that is solid in almost every aspect, but above all succeeds in distancing itself from the experience offered by Camelot's Mario Tennis and Mario Golf dilogies.
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Teenage Mutant Ninja Turtles Shredder Revenge is not only a constant celebration of the 1987 animated series, and of the videogame productions dedicated to it in those years, but it is, above all, an excellent horizontally scrolling Beat 'Em Up
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Metroid Prime Remastered is simply the new benchmark on how a remastered should be done. Graphical compartment redone from scratch, an optimization capable of delivering unthinkable performance on Nintendo Switch, and a full-bodied set of quality-of-life improvements are just a splendid adornment to a first-person adventure (don't call it an FPS if you don't get mad) that hasn't aged a day in the last two decades. A more than recommended purchase if you love the genre, both for those who have never known the series and for those who are just waiting to hear when the long-awaited fourth installment will arrive.
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Advance Wars 1+2 Re-Boot Camp joins that list of productions whose gameplay has not been affected in the slightest by the passage of time. The two titles made in the early 2000s by Intelligent Systems and Nintendo remain to this day two of the best exponents of the RTS genre even if the "wow effect" that permeated these games more than two decades ago has, of course, subsided by virtue of all that has come after.
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Marvel's Spider-Man 2 is the exclusive that every gaming machine would love to have in its portfolio, as well as the perfect Christmas gift. An accessible, fun game with an undoubtedly appealing character that again succeeds in providing an experience suitable for all ages. Marvel's Spider-Man 2 is the sequel that Insomniac needed to make, which, while having some flaws, manages to improve on many aspects of the previous games, offering an excellent more of the same that will delight anyone who enjoyed the previous chapters. As scripted, this is not a production that breaks with the past but rather continues a larger project that, without too much doubt, is still far from seeing its end.
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I have been very conflicted about the damned "little number" to assign to Super Mario RPG, as this remake is an experience that, by some mysterious sorcery, is still very solid in multiple respects and capable of both bringing new players to an increasingly niche genre, appeasing old fans with a remake that does not distort the original work, and offering a very valid, compact and disengaged JRPG to fans of the genre.
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Sonic Superstars, net of a few minor smears, is a little gem capable of restoring the two-dimensional series dedicated to SEGA's iconic blue hedgehog to its former glory.
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NBA 2K25 is the cherry on top of an already incredible experience. Visual Concepts has managed to blend the old with the new, enhancing classic features while introducing innovations that make the game even more engaging, complete, and accessible to everyone.
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Ghost of Tsushima Director's Cut reconfirms itself as a poetic and bewitching production in its beauty and respect for the culture from which it takes shape.
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Lies Of P is the best copy of a FromSoftware-branded SoulsLike currently out there. Anyone in dire need of such a new title, after spending hundreds of hours on Elden Ring and consuming all the productions made by Miyazaki, should not ignore it.
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If you've read our entire analysis of Pokémon Legends: Arceus, you won't be surprised by the grade beside it. Game Freak's new production is, as we have repeatedly said, a "diamond in the rough". A very important title for the Pokémon franchise, entrusted with the thankless task of forever changing the canons of the series and guiding them towards a new, more modern direction. A task that, however, clashes with a series of inconsistencies, missed opportunities and not very brave choices, which fail to make Pokémon Legends: Arceus shine as it deserves. The grade we've given it represents exactly the nature of this production: a title that's still far from earning everlasting glory, but also far from that ruinous insufficiency that the indignant people wanted to give it ex officio in recent weeks. We are sure that Pokémon Legends: Arceus will be talked about for a long time, dividing the fan base into those who will adore it as a deity from another dimension and those who will consider it, simply, a good starting point for the franchise. Whether you're a die-hard fan or just an amateur of the creatures created by Game Freak, our advice is only one: don't be misled by that amount of content edited ad hoc to show you only the shortcomings of this production, finding yourself proudly waving the pitchfork for something you don't even know, and play it before taking sides... you might find everything you've always wanted from a Pokémon production.
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Dead Island 2 is a production that focuses everything on immediate and genuine fun. It achieves this by employing superbly crafted world building, immediate and fun gameplay, and a disengaged narrative studded with undoubtedly exaggeratedly characterized characters. While this is a more than convincing restart of a franchise that was now considered dead and buried, some 12-year-old smears remain that will hopefully be cleaned up in a future new chapter in the saga. For the time being, however, all that remains is for me to thank Dambuster for a job well done.
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UFC 5 is a production that verges, at least in its genre of belonging, on perfection. Were it not for an easily "breakable" combat system as soon as one learns all its nuances, the new iteration of EA's series would show the side of very few smears.
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Mario VS. Donkey Kong is an excellent re-release capable of properly debuting one of the most distinctive IPs in Nintendo's history. The "portable" nature of the production emerges very strong from the first moments of play, as well as, the moment you sit down in front of a monitor and start playing, the experience loses some of its magic by virtue of a strong redundancy of the proposed situations.
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Black Myth: Wukong is a perfect video game representation of the concept of Yin and Yang. For every element that amazes the player, there is an equally opposite one that brings them back down to earth. Nevertheless, this is an excellent debut for Game Science in the realm of AAA titles, as well as a well-crafted and enjoyable action game that can captivate and engross players for dozens of hours. Familiarity with "Journey to the West," the work that inspired it, allows one to appreciate the many nuances that show the developers' love for the original material. However, even without knowing the story of Sun Wukong, Game Science’s work is a title we recommend to anyone who enjoys action RPGs with a strong narrative component.
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Dragon Ball Sparking! Zero is exactly what fans have been clamoring for over many years—a new installment in the Budokai Tenkaichi series, with all its strengths and weaknesses. Despite the developers' efforts to rebalance many elements from the previous entries and provide a proper sense of satisfaction for those looking to improve, it remains a fighting game that leans more towards the “party game filled with brawls” genre than that of competitive, strategic fighting games. With over 180 fighters, each with three unique special moves of varying effects, balance has never been a priority for Spike Chunsoft... and that’s perfectly fine
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Ghostwire: Tokyo is a production that aims, above all, to entertain. It doesn't try to reinvent anything that has already been proposed by other productions, but it sets itself the important goal of succeeding in making that open world formula "different", proposing an intriguing combat system, over the top activities and a decidedly successful artistic direction. The final result undoubtedly works well, but it won't change the opinion of those who don't appreciate, or don't appreciate anymore, open worlds that are extremely driven and full of redundant activities, while it will surely succeed in entering the hearts of those who love Japanese horror or simply appreciate the style that has always distinguished Shinji Mikami's works.
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Chocobo GP is a very valid alternative to Mario Kart, designed for all Final Fantasy fans who own a Nintendo Switch. The real problem of Square-Enix's new production does not lie in any technical aspect of the title, but simply in simply carrying out the task of re-proposing a historical IP, leveraging on nostalgia rather than trying to propose a different formula from the usual.
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Everything works and is fun, the ideas are many, and very interesting, and the general feeling is to find oneself in front of a work done with passion. However, slips on that banana peel called "experience." We would have preferred to be confronted with a Souls-like that was more refined in its foundations and capable of introducing a couple of thick innovations, as opposed to playing a title that errs on the side of presumptuousness in terms of copying FromSoftware's work, causing the many, perhaps too many, ideas it puts forth to falter.
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Detective Pikachu: The Return is a sequel that remains too much anchored in the past, fossilizing in a "comfort zone" that returns a production that differs little from its predecessor in terms of novelty.
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