Marcus Brown
Though this is not a game I’d recommend binging due to its lengthy dialogue sequences, Pentiment is still a title that can pull you in for hours before you realize what has happened.
Sea of Stars not only delivered its promise of retro-inspired RPG gameplay, but it also crafted a touching tale of friends attempting to shift the balance of good and evil for the better.
I highly recommend cleansing your gaming palette with Tinykin, which proves that big things can come in small packages.
This title is a rare form of film and game melded together in such a creative way. Because this game plays so simply, there really isn’t much that goes wrong here. If you enjoy a self-paced investigation experience with little hand-holding, make sure to check out Immortality.
Somerville is a strong IP for Jumpship to begin their portfolio.
The Knight Witch offers a challenging adventure experience with a refreshing complexity in its story. While the combat could frustrate and overwhelm at times, this game offers a variety of ways to feel empowered and heroic.
Overall, Scorn gave me a unique experience in a game. I stayed captivated not only by its world but also by the items and weapons I collected during my time with it. Though there were times I felt lost or confused about what was happening, the gameplay kept a solid forward momentum for me.
Video Game Fables surprised me with just how refreshingly easy it was to pick up and experience.
If you are interested in where certain games got their inspiration from, then System Shock is a sort of polished re-enactment of the past.
Overall, Asterigos: Curse of the Stars failed to really stand out above other games in the RPG action-adventure space for me. While the combat and leveling systems felt accommodating for both casual and tenured players of this genre, the lackluster environments and disengaging character interactions failed to hold my attention for any period of time. This game would, in my opinion, appeal to someone who is looking for a lighter adventure title centered more on the gameplay rather than the narrative.
Forspoken feels like the first entry in a franchise that could show promise if compacted and polished in all the areas that matter. Square Enix has promised a major patch coming soon to address many of the visual and technical bugs, but this game needs a new narrative vision to really stand out.
Justice Sucks offers cheap fun and little else. There existed some potential here for a more in-depth and robust strategy game, but the repeating mission types and thin story failed to hold much of my interest.