Anthony Bacchus
In the end, it's hard to recommend No Time To Explain. While its cutesy visuals and ridiculous plot are infectious from the offset, the punishing and unfair repetition of its gameplay will leave many players hard-pressed to find any enjoyment out of it.
Whether you're playing with one other person or a total of four, everyone shares the same set of lives.
Uncanny Valley has strong presentation and an interesting story to tell but it’s held back by bad execution and cumbersome controls.
We sure hope that the wait for Episode 3 doesn't take another eight months. While Episode 2 doesn't quite hit all the targets, the mature and creepy story already has its hooks in us. Episode 2 also adds layers to Elliot Ness by exploring his past and his inner demons. The stylish visuals are at full swing, it's just disappointing that most of the gameplay in Episode 2 amounts to nothing more than repetitive gunplay sections that aren't all that much fun to play. We're still excited to see how everything will unfold in this five episode series, so long as the gameplay musters up more variety.
Like the previous LEGO games, there are an exorbitant amount of characters to unlock, items to collect, and blocks to bust. But somewhere amidst the cutesy charm and funny voice work, shows a formula that is slowly growing stale. There's only so many times someone can find pleasure until they grow tired picking up the same pieces over and over again.
If you're feeling particularly nostalgic and in need of an RPG that harkens back to your childhood, then Pier Solar may be capable of scratching that itch, just know that there's a good chance you probably won't have much fun doing so.
Gear.Club Unlimited won't pry people away from Mario Kart 8 Deluxe and it certainly can't compete with the Forza and Gran Turismo's out there but there still is some fun to be had. I came away disappointed but I can acknowledge that Eden Games has done a decent job in bringing a realistic racing experience to the Switch.
Play Perception if you're in need of a quick horror fix, and not for what could be perceived as something larger.
Time Recoil really boils down to a simple process: kill, kill some more, slow things down, blow stuff up, kill again, and exit the level
Licensed games still get a bad rap these days and Narcos: Rise of the Cartels probably won’t convince the naysayers. But buried beneath the murky graphics and presentation is a pretty decent and entertaining turn-by-turn tactical game.
The lasting power of Black & White Bushido is probably what concerns me the most. Despite the entertaining core Deathmatch mode, the whole experience still feels pretty forgettable.
Stela hopes you’ll look at it with the same reverence everyone had for Inside. The problem is that Stela needs to do a lot more than just copying Playdead’s formula.
Even though it doesn’t always feel cohesive, it’s certainly worth playing, especially if you’re a fan of roguelikes —just know that your mileage may vary in the enjoyment department.
As you progress, more weapons and gameplay perks are unlocked which add a level of variety and unpredictability to Crimsonland that I appreciated
MXGP 2019 has the makings of a great motocross game but it comes up short in a few key areas.
Blues and Bullets isn't perfect, but Episode 1 definitely left a positive impression on us. The visual style is infectious and atmospheric, and while it takes more than a few cues from Sin City, it adds a surprising amount of immersion to the storytelling. The first episode is also nicely balanced between casual exploring, action scenes, and a lengthy but satisfying crime scene investigation. There certainly seems to be a lot of adventure games around these days, and we're happy to state that Blues and Bullets is yet another one you should keep your eyes on.
Max: The Curse of Brotherhood, while looking like a kids game, is anything but. The cartoon graphics may be enticing enough for kids to try, but the steep difficulty curve may be too much for them. However, underneath the cutesy disguise is a clever and surprisingly entertaining little game.
Resident Evil: Revelations 2 is off to a pretty good start. It's fun, campy, and even manages to throw in a few good scares. Once you get past the somewhat predictable first half, the game really comes together in the second with a blend of solid action, horror, and stealth. Dividing the game into episodic chunks is already shaping up to a successful experiment for Capcom, and we can't wait to see where it all leads to in the coming weeks.
As penultimate episodes go, Episode 3: Judgment does a rock solid job of keeping players engaged in its story as it leads into the game's final chapter. We're now eagerly anticipating the finale, but we're also a little bit apprehensive about where things will go next. Like all good serialized story-telling, that means the creators are at least doing a great job keeping us invested.
Episode 4: Metamorphosis has a lot resting on its rotting shoulders and, for the most part, it does an adequate job tying up all the loose ends. The real revelation comes about unexpectedly, in the form of either a good or bad ending. And while we did feel a bit cheated getting the bad ending the first time through, it's hard to fault the rest of the episode for it. If you managed to do everything right, then this finale wraps things up really quite nicely.