Luke Plunkett
Luke Plunkett's Reviews
I like what 2K have done with this year’s MyCareer. They’ve recognised that Spike Lee’s joint was maybe too big a reach (or just the wrong man for the job), and in getting hold of talent that’s more at home with the tone and grind required for something like this, have crafted a career story that might not revolutionise the little sub-genre they’ve carved out for themselves, but is a definite improvement on 2K16's misfire.
What we’ve got here is a strategy game that, while preserving most of the series’ longtime fundamentals, has also found new and surprising ways—through an investment in player choice and more hands-on time with your people—to keep things interesting.
Planet Coaster is best when treated as a giant LEGO set. A sunny, cheery tabula rasa, lying there waiting for you to go nuts in a never-ending quest to make yourself as happy as the grinning faces of the people lining up to take your rides for a spin.
Yakuza 0 is the closest thing video games have to a prime-time soap opera.
If you want to play a Halo game with the simpler story, backs-to-the-wall tone and cinematic flair of Bungie's good ol' days go right ahead and play Halo Wars 2. Just don't expect the quality of the game to match that of the cutscenes.
As an experiment in how far the boundaries of what constitutes an RTS can be pushed, I admire Dawn of War III for what it's tried. It may not have entirely pulled it off, but there aren't many games that play like this (WarCraft 3 fans, this one's for you), and there aren't many trying such interesting things with the way their factions are designed.
Endless Space 2 is now one of the real standard-bearers in the 4X space. While some of its more direct elements come up short, its implementation of politics is a masterstroke, adding depth and complexity to part of a game that often feels like an arbitrary chore.
Warhammer 2 might have a lot in common with the first game, but everything it has done to set itself apart is big and fresh and daring, making this a game that's worthy of its own place in the spotlight.
There's so little to love [in 2K18 MyCareer modes] that all we're left with is the basketball (which you can enjoy in other modes), Brands™ and a mountain of problems.
Rise & Fall gets its hooks in deep, showing that the enlarged game's greatest strength may not be its scale or its history, but the sense of togetherness it inspires, and the way it drags the player down to the surface of its gorgeous world.
I'm not angry at Kingdom Come, I'm just… disappointed. It was touted as this grand historical representation, an abandonment of fantasy for a true medieval setting, a game that would let us live the middle ages. But the game we got is just this busted, inconsistently ambitious RPG that shines in points, but falls apart in most others.
Given the technological advances made here, and its breezier outlook on life with a cast freed from the confines of Yakuza's dense lore, I'd prefer to look at this as the first of a new breed of Yakuza game.
The story I ended up with, with its highs and lows, felt like my story, forged by the calls I made in the stress of battle, and I own them. For better or worse.
2K19's MyCareer represents some of the very worst in exploitative, money-hungry design in all of video games.
Even taking its whiffs and missed opportunities into account, I’ve still loved every hour I’ve spent with Gathering Storm. It’s an expansion that may not stick its landing, but which should still be applauded and admired for the way it sets out to change the very world we play on, and succeeds.
Kiwami has a much smaller scope than something like Yakuza 0 but I think that also gives it a lot of focus. While the series is now famous for side quests and random activities, Kiwami has a focus and drive to it that I really enjoyed by the end.
It strikes a great balance between retaining much of what makes a Paradox grand strategy game so time-consuming while streamlining its approach and interface.
For those new or interested in the series, this is absolutely the best place to start, as it’ll ease you in and communicate its complexities better than any other Total War. And if you’re experienced, you’ll just love how this is a smoother, smarter ride. Three Kingdoms isn’t a perfect Total War game, but it’s the closest the series has come in a long time.
And yet year after year 2K, despite intense fan protest online, turn the dial up and try to squeeze everyone just a little bit more. Clearly there are millions of fans who either don’t care, or are at least willing to suffer through it all, and it’s for these players that 2K is happy to continue building their entire game around the central conceits of microtransactions and advertising.
This is one of gaming’s great sandboxes (provided you can tame its expanse), and if you thought it was satisfying linking some theme park rides together, wait until you do the same thing only for baby pandas.