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Steven Santana

Number8Axel
SephirothItachi-
SephirothItachi

Favorite Games:
  • Uncharted 2: Among Thieves
  • Persona 4: Golden
  • Pokemon Gold

36 games reviewed
70.6 average score
75 median score
44.4% of games recommended

Steven Santana's Reviews

Born in Queens, 22. Staff Writer for http://DualShockers.com . I talk about video games, film, world news, and Uncharted 2: Among Thieves.
3.5 / 10.0 - Desert Child
Dec 18, 2018

Desert Child is a confusing game and parsing whether it has deeper meanings that are unclear, or just non-existent, is exceedingly frustrating.

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May 28, 2016

There is simply not a lot to like about Homefront: The Revolution. It is hard to divorce this game from the development hell it has been through, which is even acknowledged at the opening of the credits. Having gone from THQ, to Crytek, to now Deep Silver, this was a game plagued by development teams that stopped working before it was finished. Despite all of their work, the game does nothing worthwhile, and isn't something I would recommend to anyone.

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4.5 / 10.0 - Genesis Alpha One
Feb 1, 2019

Genesis: Alpha One has the framework of a space ship building rogue-like but lacks anything more to make playing it worthwhile.

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4.5 / 10.0 - Virginia
Sep 26, 2016

I wanted to enjoy Virginia, but the nonsense ending left me annoyed and puzzled as to its meaning. Even playing a second time, I still am not sure what really happened. Some aspects I understand, such as a scenario in which the player character ascends to her bosses rank and basically becomes him down to both the smoking and tossing a file to the person at your desk. I had someone else play for any insight, but the continual edits and metaphysics left them confused as well. There may be something there for others, but for me it was simply a good mystery gone wrong, and not one I enjoyed upon completion.

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4.5 / 10.0 - Ghostbusters
Jul 18, 2016

Nothing redeems Ghostbusters from coming across as an overly priced tie-in to the movie’s release in theaters. If you thought bad licensed games were a thing of the past, you thought wrong. Though the game is only bad in the sense of how boring it is to play, if commits the worst gaming sin of being mediocre. It’s not good enough that you enjoy playing it, and it’s not bad enough that you can enjoy its awfulness. Instead its smack in the middle and totally passable because of it.

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5.5 / 10.0 - Shadwen
May 17, 2016

Shadwen is a decent game at best and mediocre at worst. While not bad, it fails to build upon the mechanics it presents. What you do in the third chapter is largely the same as the final chapter: grappling to higher platforms, killing guards, and moving crates to help Lily move forward. Nothing new is presented, and what is already there is never combined in clever ways. About midway through a new enemy type is introduced, one that can only be killed by falling crates or air kills, but even that fails to introduce a significant change to the pace of gameplay. I really like its solution to failing midway through a level, but even that mechanic can’t save an otherwise okay game.

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5.5 / 10.0 - Sparkle Unleashed
Jun 3, 2015

I was left wishing that it had done more, instead of repeating its few gameplay challenges again and again.

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Sep 12, 2018

There was a lot of potential afforded by the world jumping mechanic as well as its emulation of recognizable classics, but Old School Musical doesn't do much with them. While the story, and especially the Chicken Republic post-game mode, can offer some challenging rhythm tapping, Rob and Tib's tale stumbles to offer more than a textbook case of saving the world.

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Sep 21, 2016

While I enjoy the arcade flavor of gameplay with high score chases and B-movie acting, all three Dead Rising games are not suited for the current generation. Zombies are played out, well beyond their shelf life and now devoid of any interesting storytelling. Beyond the zombie genre, the loading times and hard save system can’t help but show this series’ age. Some off-the-wall characters keep things engaging, as does the curiosity of seeing what weapons are most effective against crowds, but overall they are best left as fond memories than contemporary experiences.

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Sadly, even Duke’s attitude can’t save the majority of the game, which is the same Duke Nukem 3D that released 20 years ago, from being a labyrinth of key card doors with instances of fun shootouts. Jumping from platform to platform while shooting an RPG at groups of enemies is fun, but the frustration of running into a locked door and realizing a missed a panel in some room earlier is a hindrance that occurs too often. Remastered graphics helps perspective, though doesn’t do much more than that. Developer commentary is sparse and mostly skippable, while a multiplayer mode was given prominent space despite there being nothing to do beyond bot matches. Duke Nukem 3D: 20th Anniversary World Tour is a good romp for those who have never picked up one of the previous eleven ports, but doesn’t offer anything substantial for everyone else.

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6.5 / 10.0 - Seraph
Nov 17, 2016

Despite some great options and customization available, Seraph’s narrative doesn’t go anywhere with what is presented or hinted at and the gameplay has many elements that don’t feel significant enough to be worth investing into. There is a lot to dig into both in mechanics, systems, and game modes, but the foundation of what is there doesn’t compel me to make multiple returns. Including Twitch integration and inclusive options for all opens up the audience, although I don’t think they’ll stick around after the first playthrough and toying with the additional options.

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6.5 / 10.0 - The Technomancer
Jun 28, 2016

While it would be interesting to see the results of making the opposite storyline decisions, I won’t because that would mean having to relive moments where I wanted to throw my console out the window.

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Jun 9, 2016

Despite the increase in graphical beauty, neither game is something you should be going back to if you have already played the original. For those who have not yet dipped into Dead Island‘s melee frenzy, this is the best deal you are going to receive, especially considering the ability to tap into One Punch Mode if you find combat monotonous. The extra content and inclusion of a 16-bit throwback sweetens the deal, but the core games remain a repetitive affair of going from point A to point B and leveling up to continue the process until it ends. Given Techland’s recent effort with Dying Light which improved upon the foundation they set in Dead Island, and Deep Silver’s difficulty in finding a home for Dead Island 2, this might become the last release for an underwhelming series.

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7 / 10.0 - The Occupation
Mar 11, 2019

The Occupation has a politically charged story with a moral quandary you may not be able to answer due to the game's forced stealth.

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7 / 10.0 - Verdun
Sep 16, 2016

Despite that problem, and the overall roughness of Verdun, I still find myself enjoying it. I can’t stand to play it for more than an hour or two per night due to the default match length currently being thirty-minutes. Sometimes it can be a very boring or frustrating game — one where I die much more often than not and barely get to engage with the enemy. Other times I can pull off a long distance shot to take down an enemy or make it through the enemy trench unscathed. Those moments are great, but it doesn’t make the lack of a large player count or the lack of teaching its mechanics any easier to deal with. Verdun is at its core a good game, but one that is hard to recommend beyond a niche audience who enjoy punishing and somewhat accurate World War I shooters.

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7 / 10.0 - Tricky Towers
Jul 26, 2016

The trials in Tricky Tower can significantly extend your game time due to their difficulty and quantity. However, beyond that single player option you can either engage in battles against friends locally or online, or try to see how many blocks you can stack in endless mode, and that’s it. Tricky Tower is a simple game, but the luck factor for success in a majority of the game modes can cause much more frustrating than something where the player’s skill has a larger affect on the outcome.

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7 / 10.0 - MXGP2
Jul 6, 2016

MXGP2 isn’t going to convert anyone over to motocross, but it will happily entertain anyone who is a fan.

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Jan 18, 2019

Despite being undercut by too many characters and some frustrating mission parameters, Ace Combat 7 is a very welcome return to the world of Strangereal.

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Oct 30, 2018

Gwent became a means to an end by the finale, a necessary thing to do to unlock the next story segment, and something I would avoid when possible. Its a shame because Thronebreaker does some good work modifying the familiar Gwent rules, they just get easily overshadowed by the main storyline and the various decisions you can find along the way.

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Dec 31, 2016

While I enjoyed my time with Shantae: Half-Genie Hero, I was left a bit wanting in regards to gameplay. It just wasn’t satisfying to engage with the platforming and enemies, it was too simple, too easy. I’m not looking for a punishing experience, but I do enjoy having my skills challenged in platformers. Regardless, the beauty on display and the energy in both the soundtrack and movement of each and every character impressed me. I just wish it had a little more bite.

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