ScourgeBringer Reviews

ScourgeBringer is ranked in the 86th percentile of games scored on OpenCritic.
Noisy Pixel
Ian Goudelock
8 / 10.0
Oct 19, 2020

Scourgebringer offers a challenging and chaotic roguelite experience that manages to be as addicting as it is frustrating. The mechanics are sound with a responsive combat system and intense battles, even with the limited enemy variety. You may suffer many deaths, but Scourgebringer is just one of those games that you can’t help accept the punishment and then jump back in for revenge.

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4 / 5.0
Oct 23, 2020

With glorious pixel art, engaging fighting sequences, and plenty of exploration, ScourgeBringer is an absolute treat for veterans of the roguelite genre who want some punishing pixel art play.

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8 / 10.0
Oct 22, 2020

Betting on a frantic combat system and extremely accurate gameplay, Scourgebringer offers one of the most stylish and addictive games in the Switch indies catalog. Flying Oak Games' roguelike also shines in terms of accessibility and soundtrack, but sins a lot in the limited variety of enemies, weapons and different upgrades available in each attempt. There are several problems that prevent the title from equaling the quality of the greatest contemporary roguelikes, but the main flaw is in the recurring bugs in the game's performance. Even so, the exceptional combat manages to raise Scourgebringer to a level well above the average. Anyone who likes hack ’n slashes and frantic action is sure to enjoy it.

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8 / 10.0
Nov 24, 2020

Overall, Scourgebringer is a wonderful addition to the world of rogue lite games. It has a wonderful fast-paced feeling to it that makes those who want more action to take it speedier, while you still have the option to slow down if needed. The upgrade system is lenient enough that you don't feel like you aren't making any progress, and each individual room that makes up the sprawling labyrinth of kill boxes is reasonably constructed so as to not screw you over while still making clearing the room challenging. Scourgebringer is a great choice for anyone looking for a little bit of fast paced action, or a nice helping of pain that isn't quite absusive like Dead Cells or Dark Souls.

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4 / 5.0
May 6, 2021

Overall, ScourgeBringer is an immensely enjoyable game. Even your best run will be fairly short, so you can pick up and play anytime you feel like it. As light as it is on the story, it’s heavy on action and gameplay. It offers tons of replayability, too, with multiple endings. So if you’re looking for an intense roguelite platformer, give ScourgeBringer a try. I promise you’ll never be so frustrated and happy at the same time.

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8 / 10
Oct 21, 2020

ScourgeBringer has strong pixel visuals, extremely tight gameplay, and a high level of challenge. But a lack of variety limits its appeal.

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3.8 / 5.0
Apr 27, 2021

ScourgeBringer is in a weird place where it's a novel concept, it's just a question of how it all comes together. There have been efforts to bridge the gap in difficulty, like making it more accessible, though it's a fast-paced game that requires good timing. This will resonate with some, maybe even to the point where they chase after all the challenge stars, with most doing two or three runs and finishing. Given the price, it's still a good value, though it hinges on how much value that provides.

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7 / 10
Oct 29, 2020

ScourgeBringer has a mostly enjoyable flow to it and some great visuals, if you can see them in the chaos. However, it's joining the cavalcade of roguelites around at the moment, and brings little new to the table, outside of some often burdensome bullet hell elements. If you've got an itch for recurring death and frustration, this will definitely satisfy for a time, but there are far better examples of the genre out there.

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7 / 10
Oct 19, 2020

ScourgeBringer manages to work on the strength of its controls and the overall smoothness of its combat.

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7 / 10.0
Dec 4, 2020

A great looking, challenging rogue-like game with a crazy heavy metal soundtrack to pump you up. Some people may be turned off because of the high difficulty, but if you keep with it, you will find your skill level will improve making the game easier.

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6.5 / 10.0
Nov 22, 2020

ScourgeBringer is a roguelike in an overly saturated genre and it does just enough to make it worth a look. Whilst it didn’t grab my attention for too long, it’s still a worthwhile game. The fast paced combat is smooth and easy to pick up, but difficult to master.

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6 / 10.0
Nov 1, 2020

ScourgeBringer is a fun but extremely difficult roguelike that'll appeal to a very niche crowd. If you enjoy a soul-crushing challenge then go ahead but be warned; it's one of the most frustratingly difficult games out there and it punishes you heavily for your mistakes.

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Recommended
Oct 21, 2020

Kinetic action, beautiful, horrible pixel-art and a sense of place that stays with you - this is a dark treat.

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Liked-a-lot
Oct 21, 2020

Scourgebringer is a challenging rogue lite with fun gameplay. The mix of sword play and air dashing makes for an entertaining mix of gameplay to be enjoyed by rogue lite fans. If you’ve ever been scared away by the difficulty of these games the accessibility options available here may just help you get started. A nice treat for Switch that I can easily see myself revisiting again and again until a giant monolith descends from the heavens and starts the apocalypse… Wait what?

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GameOctane
Jmachine
B
Oct 21, 2020

Scourge Bringer went from a very promising, albeit frustrating experience I dropped after an hour to a game I want to keep coming back to. A true testament to holding judgment on a game before it it's finished. It also illustrates my biggest pet peeve with early access: it can paint a really bad picture in your mind from its lack of polish or things that eventually would be added or omitted. Luckily the game is fully realized now and if you want a quick and satisfying evolved arcade experience, Scourge Bringer is here to bring the SCOURGE of your boredom.

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Unscored
Oct 27, 2020

In the end, I do think it is too “hurt me plenty” for me, only just. The sensation of being slapped right back to the start every time and having to repeat the opening level is as likely to produce a frustrated sigh as it is to inspire a “one more go” mentality. In this case, new minibosses have started to appear to offer some variety. But I’m probably bowing out, at least for the time being. That’s okay. I can appreciate the knuckle-cracking attitude of improvement-by-death while also being ready to lay down my demon razor and die no more. You win this one, ScourgeBringer.

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