Nidhogg Reviews
Nidhogg is a fun and simple fencing game that's sure to get your competitive juices flowing, despite an unstable netcode leading to a slew of online issues.
To put it plainly, Nidhogg is incredibly fun. If you can appreciate the game's style for what it is and you don't have an ego as fragile as glass, you'll delight in testing your mettle against another's. And even if you lose, at least you didn't get eaten by some horrible beast.
One of the best local multiplayer games I've played in years.
Regardless of all that, Nidhogg stands as one of the true kings of competitive gameplay, and that doesn't need to be patched one bit.
Nidhogg is fundamentally about that laughter; not the happy laughter you give to a good joke, but the manic and true laughter you use to break down walls in yourself. I think that laughter is why some people fight. I know it's why I play Nidhogg.
Nidhogg's sword-fighting is exhilarating and exquisitely balanced. Against friends, its appeal is perhaps limitless.
As a singleplayer game, rushing towards completing its series of AI fights at faster and faster speeds is a pleasing diversion, sustained by the AI which seems as silly and quirky as any person. As a multiplayer game, it's destined to be brought out late at night, whenever you've got friends around. Don't worry, you'll say. Nidhogg is easy to explain.
Nidhogg is yet more proof that a simple concept with a simple goal can work, and work well. In a way, it reminds me of a Super Smash Brothers Melee tournament; simple combat and pure competition, that's what makes Nidhogg so amazing.
Nidhogg is definitely a blast if you have a few friends around, and it's easy to see why it has been hyped up over the last few years. It does what it sets out to do, providing plenty of thrills and laughs in the process. But if you don't have any buddies nearby who would be into swordfights, it's worth holding off until the online becomes more stable.
Nidhogg is a strange, unholy pastiche of lo-fi aesthetics and surprisingly deep, albeit minimal play; taking cues from decades of arcade-style 1v1 fighting games and modern indie darlings.
Nidhogg isn't too satisfying alone, but it offers frantically enjoyable sword-dueling action with local friends.
It was a long time coming, but NIDHOGG doesn't fail to impress, even after four years of waiting.
Nidhogg manages originality in an often tired genre
Nidhogg is the 8-bit Bushido Blade demake we never knew we wanted, offering up a sublime one-on-one fencing experience like no other. I just wish we got more.
Pleasure from the single-player is derived entirely from your appreciation of time-based speed running. Multiplayer is where the game fulfills its potential
Nidhogg is a polarizing game. Experiencing it the way it's meant to be played (via local multiplayer) is a fantastically fun event.
A superb multiplayer game with some of the best virtual sword-fighting ever seen, giving you the best reason to crowd round a PC since a kitten did something cute on YouTube.
If you engage in regular local multiplayer with friends or family, then this is a no-brainer. Chip in a couple of quid each and you've got yourself a lovely little party title. But it's a bright-burner with a short wick, and you'll have to decide for yourself if that's worth a tenner.
A brilliant marriage of mechanics, level design and music that will be played and talked about for years to come.