Necromunda: Underhive Wars Reviews

Necromunda: Underhive Wars is ranked in the 11th percentile of games scored on OpenCritic.
4 / 10.0
Sep 24, 2020

Maybe in a few months there'll be patches, course corrections, and I'll get an update and try it again. I came to Mordheim late and I have no idea what the base game was like. XCOM 2 needed War of the Chosen to really become the game I wanted to play. Maybe Rogue Factor just needs time to make Necromunda become the badass squad-skirmish game that I wanted it to be.

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4 / 10
Sep 20, 2020

Overall, Necromunda: Underhive Wars misses the mark when it comes to being enjoyable. If you’re a fan of the 40K universe and can’t play the physical game, then this game may scratch an itch. But it’s a game for fans, and only the fans. And even then it’s not a very good one. If you’re new to the franchise then perhaps this may not be the best entry point. The more I sat with this game, the more I thought on it, the more sour I became. There’s a major missed opportunity here. It really could have been something amazing but instead it’s just infuriating.

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2 / 5.0
Oct 4, 2020

Due to an erratic AI and far too many glaring technincal issues, Necromunda: Underhive Wars will appeal to a very narrow audience who cannot get enough of XCOM-style games.

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4 / 10.0
Oct 19, 2020

To be less critical though, as it stands in the here and now, there is a fun game if (and that's a big if) you can overlook the many negatives. The basics are in place for a game you could potentially sink many hours into (like I did). For anyone looking to experience a bug free game that simply works out the gate, they won't find it here. With that in mind, I do hope Rogue Factor simply don't jump ship, and instead strive to iron out the kinks. Once that is done, then we can talk. Until then, I cannot recommend the game.

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Avoid
Sep 7, 2020
Necromunda: Underhive Wars (Quick Review) [PC] video thumbnail
Avoid
Oct 5, 2020

I kept running into little things like this, where the game's interface kept fighting me and making it difficult to actually experience and enjoy the core gameplay loop. It was a layer of...Friction, is the only way I can describe it. And it meant every time I went to go roll my fun-ball down the track, it would stop way soonerthan expected. I'd quit having fun, and then I'd have to walk away for a bit so I didn't keep getting frustrated with the game and come back later.

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