BPM: Bullets Per Minute Reviews
Overall, I really enjoyed BPM: Bullets Per Minute. Despite the moments of frustration of having to start from the very beginning after death, I always found myself going back for more. With each run, I would learn something new or change up my strategy. Maintaining perseverance, victory was suddenly a reality, and it was oh so satisfying. As someone that isn’t a big fan of roguelikes, this one struck a chord with me, and I’m really glad it did.
BPM: Bullets Per Minute is a fun take on an old genre. It’s definitely challenging and takes some time to get used to, but it’s fun. The levels are procedurally-generated, which means that the rooms can get old fast. Despite that, it’s still fun to experience all the different weapons and characters. There is not a lot of content, but it feels fresh and I can’t wait to see where they go from here.
BPM: Bullets for Minute responds to that nostalgia that all lovers of rhythmic games have had for a long time, placing themselves - with an exuberant, but thoughtful combination of solutions - halfway between a first-person shooter and a roguelike. The real stylistic signature of the work naturally lies in the ubiquitous soundtrack and in the cunning way in which the Awe Interactive team has managed to combine its rhythmic progression with the assets of combat, revealing a multifaceted title but with a strong playful identity.
Review in Italian | Read full review
BPM: Bullets Per Minute is an old-school shooter with a twist, adding in roguelike mechanics as well as rhythm-based gameplay. Jump, dash, shoot and reload to the beat to advance through a host of monster-filled levels, collecting keys, coins, equipment, and stats to try and get through the seven stages that constitute each playthrough. The gameplay is fun, fast, and frantic, it looks good and sounds great, with a perfect heavy-metal soundtrack, though there are a few flaws. A lack of enemy variety, particularly bosses, as well as level variety starts to show quickly.
An unrefined rogue-like, but a hell of a rhythm shooter. A killer soundtrack and some striking visuals blend beautifully with frenetic shooting to produce pure adrenaline.
BPM: Bullets Per Minute has nothing new to offer but its rhythm-based combat. Luckily, that combat is immensely satisfying, even when the surrounding structure can feel a touch empty.
BPM: Bullets Per Minute might have needed some more additions and some adjustments, nonetheless it's an action-packed rhythmic shooter that will feel addictive once you get used to its unique gameplay system.
Review in Arabic | Read full review
If I was stranded on a deserted island, I'd bring some roguelike games with me and BPM: Bullets Per Minute would definitely be one of my choices. But if I could pick only one game, then I'd think long and hard before choosing BPM.
Review in Turkish | Read full review
BPM is a a combination of great ideas and for the most part it nails what it’s going for. The melding of the intense FPS combat set to the beat of metal makes for some really great moments. Unfortunately, the roguelike and RNG aspects that rule the game need a bit of work.
I want to like this game more, but I simply didn't enjoy it because of my own lack of rhythm and timing. There is something special here, something that should definitely be given a chance, but it's up to you to unfurl the fun within its core pillars of gameplay.
The difficulty without much progression and lack of any kind of guidance can make BPM feel a bit unwelcoming, which is a shame when its mechanics feel so great to learn. It's worth diving into for the core premise alone, but don't expect to have anyone hold your hand through hell.
BPM is a well-executed, unique take on the rhythm-roguelite genre that has a lot to offer – if you can get accustomed to its demanding gameplay hook.
Mashing the FPS, rhythm and roguelike genres was a tough undertaking to create BPM: Bullets Per Minute, which also turned out to be tough with its steep learning curve and unforgiving nature.
BPS is a perfect choice to spend an evening. But that's all the game got breath for.
Review in Russian | Read full review
Despite its shortcomings, we were always drawn to come back for 'one more run'. It nails the roguelite gameplay hook and has a unique gameplay mechanic to support it all. While it at times feels as though the game's fighting against you when everything comes together, there's nothing quite like it. Clearing a room of monsters in time to the guitar shredding soundtrack never gets old and the constant progression of unlocking new characters and skills is an incentive to keep trying. It's not a home run, but those who buy into BPM: Bullet Per Minute's charm will certainly have a good time.
BPM: Bullets Per Minute, despite having a few exploitable flaws and little reward for those seeking to replay it other than for fun, is absolutely worth your time. The gameplay is satisfying, the music is superb and Awe Interactive proves its rhythm-based mechanics aren’t just a cheap marketable gimmick like many we see. It’s a fully developed and enjoyable experience with which you’ll have fun throughout the entire time playing it. I sincerely hope the developers address the main issues with this game, so it can really become something worth putting hundreds of hours into.
BPM: Bullets Per Minute is practically one of those “love it or leave it” games. Its peculiarities include: charming visuals; good, but demanding gameplay; original mechanics, but needing tweaking and polishing. If the player is agile and skillful enough, and has some luck during runs, then this will be an amazing title. Otherwise, its poorly optimized elements will make the experience punishing and uninteresting.
Review in Portuguese | Read full review
It’s seriously not as if BPM is a bad game. Since its release, so many other games have come out doing roughly the same thing, but building upon it. It runs well on Switch, but definitely is hindered by the limitations of the system, especially in handheld mode. That definitely doesn’t mean don’t play it, because it is easy to pick up and play for one or two runs, and pick up to play on a daily basis. It’s the perfect style game for the Switch, it just needs a little bit of tweaking in order to be fully enjoyed.
BPM is a great concept somewhat fumbled, redeemed when it breaks its own rules.