Space Crew Reviews
A compact, confident, bite-sized roguelite with a bit too much emphasis on the 'lite'.
All of these issues are fixable (some quite easily, I’d hope), and just a little extra content could do so much to hide the edges of the game. I hope it comes. Because the compulsion reactor at the heart of Space Crew is putting out more power than is currently being used.
Space Crew is a reasonable introduction to the Crew series, but it tones down the entertaining chaos and difficulty a bit too much.
Space Crew is a competent sequel to Bomber Crew, and not just a palette swap, as it introduces new elements into the mix while at the same time refining what made the first game so good.
Space Crew shares the DNA of its predecessor Bomber Crew and utilises its strengths in interesting and engaging ways, and is a worthy follow up, though the fiddly controller mapping means you really should be playing this on a PC.
It’s quite a challenging game from the get-go, so anyone seeking a more relaxed experience would do better to look elsewhere, but Space Crew makes for a solid follow up to its predecessor. Though it retains Bomber Crew's flawed control scheme, it ultimately proves to be quite enjoyable, bringing some in-depth spaceship management to the table.
Space Crew is a patchy trip into the cosmos. If you can tolerate the lack of mission and enemy variety you’ll get joy out of it but, with a little more attention it could have been stellar.
WORTH CONSIDERING - Space Crew, the sequel to Bomber Crew, pits players against the perils of space, managing their crew and spaceship and defending the galaxy from the Phasmids. The game feels less like a sequel, and more like a complete reskin and a version 1.5 from the original. The controls are still a bit complicated, but gameplay is engaging with a lot of micro management to be had, albeit a tad more grinding than I would have hoped for. If you haven’t played Bomber Crew, or you want a new theme for that game, then take to the stars and enjoy some Space Crew.
There’s plenty of fun to be had here, though – as well as stress and sadness – so if you’re looking for a different kind of outer space adventure from your Star Wars: Squadrons and Hardspace: Shipbreakers, you’ve come to the right place. Everything you loved about Bomber Crew is still here, and a little bit more besides.
I’m sure Space Crew will be enjoyable for plenty of people out there, but I spent too much of my time either frustrated with complicated controls or bored by monotonous missions. Space Crew works, but not on the Switch. If you’re still interested in saving humanity from the Phasmids, give it a go on your PC instead.
Cute visually, but lacking the gameplay depth of its predecessor, Space Crew is a slow grind that offers glimpses at what could've been. A decent follow up to Bomber Crew, Runner Duck's latest game aims for the stars but just gets out of the atmosphere.
Space Crew is a solid management and strategy title with enjoyably tense space battles, but the grind does get repetitive after a while. A bit more variety to mission structure would be very welcome.
Overall Space Crew is a wonderfully addictive little gem. Whilst the games loop can be a tad repetitive, this is an ideal game to take on the go. I’ve sunk an uncomfortable number of hours into this one, and most of that has been in short bursts of stress-filled glee. Space may indeed be the final frontier, but Space Crew boldly goes into its boundless depths and invites you to come along on a jolly adventure.
You will learn to use every trick your crew can perform to survive, or you will die over and over and over again as I did. Even with no room for error, I still found Space Crew fun, making me want to beat its missions just to spite it.
Reaches for the stars but unfortunately, the controls have a tendency to steer you wrong when you need it the most.
Although very limited, Space Crew is a game that manages to appeal in short sessions, using its concept to deliver good moments to the player. It is a pity that the repetitive design and lack of variety in the gameplay limit its potential.
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Ultimately Space Crew does have some notable moments and gameplay ideas, and it’s astounding that Runner Duck, a very small team, developed a game of this scale. But the core gameplay loop loses its luster far too quickly and drags on for far too long to give a full throated recommendation. That’s not to say this game doesn’t have its place; if you’re interested in space sims, but the complexity or difficulty of other games in the genre has put you off, then Space Crew may be for you. If you’re a vet of the genre looking for another dazzling adventure, though, then stay far, far away.
Assuming you don’t blow it straight out of Luna then Space Crew is a satisfying challenge that mixes the tactical stylings of many strategy games with even more chaos and space age meanies than Bomber Crew was ever able to provide.
Space Crew has interesting gameplay mechanics and, on a base level, is very fun to play. The action can get frenetic and the mission variety is decent. The problems show up once you’ve been playing for a little while. Recommended Strategy Roguelike set in space that's perfect for short play sessions.
Space Crew is fantastic and insanely good fun, but also can be quite punishing. Whilst some of the missions were challenging, it drove you to do better each time, and with missions that only last about 15-20 minutes, it’s a great game to play in short bursts. Gameplay is super smooth with excellent sounds and space visuals, particularly in missions with asteroid fields.