Disc Room Reviews
Avoiding discs and dying a lot never felt so good with Disc Room. With plenty of different abilities and unique obstacles and zones, Disc Room is a tight package that is sure to satisfy.
I had no real expectations for this game, and I still managed to be blindsided by what I discovered. Tough, tiny indie games often try to supplement their size with atmosphere, but the results are often mixed. Here, a small project from a smaller team has brewed a fabulous blend of mechanical finesse and atmospheric splendor. The game is crazy hard, and some of the puzzle elements are pretty obtuse, but I still loved it. If you’re not so impressed by the screenshots and the trailers, take my word for it: Disc Room is so much better than you’re expecting it to be.
Disc Room expertly blends together the simple yet unique mechanics of Minit and the lightning-quick carnage and quick challenges of High Hell, so yes, the end result is akin to peanut butter and chocolate.
Disc Room is incredibly difficult. It definitely won’t be for everyone. If you lack patience and find yourself getting frustrated in games where you die frequently, it’s probably not for you. But for those of us that enjoy being furious, who let that fury push us further and faster because we crave a challenge, Disc Room is fantastic. You’ll find yourself going back again and again, getting a little bit further each time until you reach its conclusion. And you won’t be sorry when you do.
Disc Room runs with its easy-to-understand premise almost perfectly, so everyone can easily figure out the basics. The accessibility means that the initial ending can be seen by those who aren't deterred by constant failure. The puzzles related to some of the challenges are brain-teasers, and the simple analog stick and one-button controls are very responsive, providing more incentive for players to dig deeper into the game after the credits roll. Give Disc Room a try, unless you don't enjoy the evasive nature of bullet hell shooters.
Brutally intense and oddly satisfying, Disc Room is the “one more run” kind of game you need to have in your library in rainy days. The lack of global leaderboards is a bit of a letdown, but don’t let that discourage you. Master it systems and dodge discs or die trying.
Review in Portuguese | Read full review
Disc Room is an addictive title that lends itself to short bursts of play. On its surface it’s a very basic title, but in reality it plays with its formula in such fun ways that make it more than just dodging discs. Anyone on the fence like I was should try out the demo, which is a great taste for what the game offers, because I don’t think I’m doing this game justice. Neither does all the promotion Devolver has done for this game. Disc Room is something different, and I like it.
In Disc Room you will die, die, and die some more by...discs...in a room...all while showcasing fantastic and addicting gameplay.
That said, Disc Room is a fantastic game. When I was playing, I got completely absorbed into the experience, so much so that the night I started I put four straight hours into it without realizing. It can be a little on the difficult side (rarely unfairly so), but this really added to the sense of accomplishment and progression that kept me locked into the game. I'm completely blown away that, for a game with such a simple concept, there's so much variety in design and so much content to discover. The team behind Disc Room obviously put a lot of love and effort into making it, and it shows. If you're even the slightest bit interested in it, you should give Disc Room a try.
Not unlike the discs we spent so long combating, Disc Room is far more clever than it appears to be at a glance. Like Minit before it, Disc Room is another minimalist concept rooted in classic design and inspiration, except there's so much more beneath the surface. Just as the ship called out to our scientist like a siren's song, Disc Room's cool, addictive appeal does the exact same to me.
Leaderboards for each room and an unlockable Hard mode give players ample reason to continue playing even after conquering all 50 rooms, which is no small feat in itself. Unfortunately, as of review, one room seems to be suffering from a game-breaking bug, and to roll credits I needed to unlock the final area of the ship in the options menu to proceed, so hopefully that gets fixed at or before launch. Regardless, the meat of Disc Room is more than enough to warrant a pick up, especially if you think flinging a cartoon scientist into sharp, spinning discs is a good way to spend your time.
Disc Room features such a stupidly simple gameplay loop, yet the developers managed to come up with so many kinds of challenges and so many room layouts, it’s absolutely bonkers. It is a stupidly hard game, but it never felt unfair. Not even when I was stuck in room where the amount of saw blades trying to turn me into a sashimi defied the laws of physics.
Disc Room is an agile and unique dodge 'em up. Trying to dodge lethal discs and other dangers in small arenas is both difficult and exciting, and the fun is to figure out how to overcome the countless complicated stages. There is a good variety of situations in the compact adventure, with puzzles, secrets and a more difficult mode for those willing to face a good challenge. Small technical problems and some balance issues hinder the experience, but options to adjust the difficulty allow players of different skill levels to enjoy the game. Brief and intense, Disc Room is for those looking for a good challenge.
Review in Portuguese | Read full review
Disc Room has its sharp edges. I find the story to be fun, imaginative, and clever. With that said, how the story is presented over a few short comic strips with no lines of spoken dialog or names is going to be divisive. Also, I think Disc Room’s difficulty is going to turn some people off. You really have to be patient, die a lot, and adapt. Players should not be bothered by giving up and moving to a different room before coming back. This could be a game you might want to stay away from if you smash controllers. However; there are three difficulty sliders that slow down the pace of the game, decrease the complexity of the goals, as well as the hazards.
In summary, Disc Room is a great title that really brings the "timed survival" reminiscent of some more classic games back to life. With colorful environments, interesting region design, many different types of discs to avoid, and some neat abilities to change up your play style, Disc Room certainly provides a solid experience. With added gameplay value in the form of extra challenge rooms and hard mode, there is a great deal in terms of content for what you pay for. As a switch title, I definitely appreciated how you can pick up a room or two at a time for only a few minutes between doing chores, or waiting for the laundry, or while on public transit. It's fun and simple, and that's exactly what it needs to be.
Disc Room is an outrageous experience built around one single philosophy: getting cut in half by spinning discs. However, the challenges for surviving as long as possible and grazing past enemy attacks satisfies a craving that only the most polished of Japanese shmups could satisfy.
Exciting and stressful in the way all good twitch-action games are, Disc Room makes you cherish every second you manage to survive in its sawblade-filled stages.
Disc Room is a hell of floating discs, obscure puzzles and inevitable death. It's great.
Disc Room wants to cut you in so many ways. It wants to chew you up, dismantle you, and make you say a swear or 50 creatively woven into the same sentence. It’s bullet hell without the regular therapy of being able to return fire. But for all of those aspects, it's also horribly addicting. The ease of picking up where you left off and trying your darndest to survive just a little bit longer to unlock a room left me putting down my controller, rubbing my head, and then often picking it up to say, “this will be the time I get it. This time.” It’s not a ridiculously long or complex romp. But it also doesn’t really need to be. It knows what it wants to be. It wants to be your murderer. And the only way you’re going to thwart it is by surviving just long enough to open its next doors and beat its myriad of challenges.
All in all, Disc Room is a solid addition to the bullet hell genre. Alongside fluid gameplay mechanics, the choice to include puzzles makes the reaction-based thought process required to succeed in the game that much more chaotic and fun.