Override 2: Super Mech League Reviews
Override 2: Super Mech League is a pretty straightforward mech fighting game where players can play offline against A.I. bots or attempt their luck by going online, head-to-head (to-head-to-head). Right off the bat, it’s unfortunate because it’s a missed shot at creating an interesting story mode with a protagonist fighting their way up the ranks of the Mech Leagues. While it’s been done with other licenses, I don’t believe it would’ve hurt if Modus had created a story mode with their own touch. Anyway, with this out of the way, let’s get to the meat of it.
Perhaps an online community would provide a spark, but as it is, it's pretty rusty.
Great mech design and accessibility cannot save Override 2: Super Mech League from it's weightless, lifeless gameplay. The maps often come across as too small, leading to cluttered fights that really affect the games flow.
As a game viewed independently from platform, Override 2 is a functional if not exceptional arena fighter that is brimming with charm and strong visual design. As a Switch game, it has a few too many rough edges to strongly recommend. It isn't downright bad; this version just doesn't carry with it any of Override 2's strengths, leaving you with an ugly arena fighter that struggles to find originality or unique mechanics.
Simply put, Override 2: Super Mech League would have benefited from having more content. It feels rushed, and I cannot help but think the developers were forced into meeting a release deadline. Granted, what we do have is a smooth, and functioning game; but it’s a half-finished one that doesn’t have much of a player base, at all. Modus Games dropped the ball here and I have a hard time recommending Override 2: Super Mech League to anyone.
Override 2: Super Mech League really should have been a fun and accessible party brawler. It certainly had the basics covered with accessible controls and a vibrant roster of characters on offer. Unfortunately an ineffective 3rd person camera, non-existent online matchmaking, weak league mode and a stifling lack of variety to its gameplay marks Override 2 a long way short of being the Mechtacular fighter we all wanted it to be. More 'Meh'tacular then.
Override 2: Super Mech League is a playable game, but almost all of its parts feel poorly thought out or are lacklustre to play. The gameplay is repetitive and uninspired and the few technical issues and lack of players mean you will just be fighting bots the entire time. Ultimately, this experience really isn't worth a look.
I said Override 1 was great and I still think it is. There was a real charm to it despite not being the most polished experience; I had just wished that there was more single player content. I also assumed that maybe some licensed content would bring in a crowd but clearly, I was wrong as Ultraman DLC seemingly failed to bring people in. I’m really disappointed, as the mech design is just so good but this game is so boring. I think Override 2 killed all the goodwill I had from the first game; I really don’t care to try out a half-baked single player game attached to a dead multiplayer game again. It works fine and that’s the best I can say about this game.
Override 2 leans so much into the realm of simplicity that it doesn't allow the player to really explore and have fun with its fighting system.
3D fighting game with steel fighters, but without players. Not very enjoyable.
Review in Slovak | Read full review
If you’re looking for a 3D-looking Smash Brothers-style fighting game that’s simply not as good as that Nintendo classic then try this.
There isn’t much positive to say about OverRide 2: Super Mech League. Although the game provides a diverse cast of characters, it also provides a mostly online centric experience while lacking a playerbase to make it work. The graphics look relatively nice running on the Xbox Series X, however, the gameplay is extremely clunky and unrefined, especially when it comes to the awkward trigger-centric control scheme. The campaign is relatively non-existent and mostly serves as a tutorial to teach players important game mechanics. All-in-all, OverRide 2: Super Mech League is a disappointing brawler experience.
Override 2: Super Mech League is currently wasted potential incarnate. It looks good, and it has all the aesthetic bells and whistles one could ask for, but the heart of the game is lacking. The mechanics are stiff, clunky, and all too exploitable. The levels are unimaginative and feel even more unusual when compared to the wonderful character design. As it is, the game looks great, but is a glorified button masher that is in desperate need of innovation.
Don't even contemplate it for a second. This game is not ready.
A campaign cannot survive on dialogue alone.
In Override 2: Super Mech League we find a very entertaining game of mecha fighting, which despite not having many playable options, knows how to give variety with more than 20 robots totally different from each other and with an online mode that with friends is a lot best. Ideal game for fans of aesthetics or fighting games who want to try something far (but not much) from Tekken or Street Fighter
Review in Spanish | Read full review