Redout: Space Assault Reviews
There’s fun to be had, but you have to dig really deep to find it. When the game is working, blasting through these levels in just a couple of minutes is the perfect time to be in a level, without it feeling like a waste of time. It’s a shame then that it’s good moments are overshadowed by so many of its flaws. Redout: Space Assault had the potential to be as exciting as refreshing as 34BigThings did with the original Redout, but instead has shallow gameplay, lackluster visuals, and is riddled with bugs from small to big that showcase that it wasn’t ready for the transition to more powerful systems.
RedOut: Space Assault reminds of classic on-rails shooters like Star Fox 64 and Rez, adding much more content and a satisfying spaceship development mechanic. It might not be as memorable as those classics, but it's definitely a suggested get for lovers of the genre.
Review in Italian | Read full review
For a game that was clearly inspired by Star Fox, I was saddened to find that it was devoid of the charm that made those games so great.
Redout Space Assault feels like two games; an enjoyable arcade shooter on rails, and a free-movement space-sim with no exploration. Glitches, unbalanced difficulty, and a lack of any worthwhile story weigh down what could have been much better.
Evaluating the complete package, Redout: Space Assault is just one more on the market. The game has beautiful visuals and some good ideas, but there are serious problems with elements like the story and the gameplay. In other words, the game is functional and may even be interesting for some players, but it only takes some time to notice the issues.
Review in Portuguese | Read full review
Having enjoying the racing game Redout, I was looking forward to seeing the developer’s take on the space shooting genre. They got some things right, especially the on-rails sections and creating a nice sense of speed, but there’s enough rough edges coupled with a lack of depth that relegates Redout: Space Assault to simply being an average, budget entry into the genre.
In its primary aspects, the game lacks a backbone, which translates into a scarcity of true action and adrenaline, especially in situations where one would expect them such as bossfights and competitions which are portrayed minimally. This makes the game feel repetitive, being sometimes enjoyable but without any of the exciting peaks that one would expect to feel from the Redout races.
Review in Italian | Read full review
While I enjoyed Redout: Space Assault, I can’t proclaim to have loved it; the visuals, soundtrack and voice acting gave me plenty to smile about but there’s a rinse and repeat feel to the levels that make it difficult to describe as ‘must buy’. The game comes across as being a little bipolar, neither fully offering a frantic shoot ‘em up arcade experience or the more fleshed out mechanics of something more substantial. It straddles a strange middle ground that, while enjoyable, sadly does not wholly succeed in either camp.
A glimpse at the trailer for Redout: Space Assault certainly shows promise, delivering some solid space shooting visuals and a great sense of scale as well...
Redout: Space Assault's mobile game roots sabotage what could have been.
It may offer solid space combat but Redout: Space Assault's lack of ambition to try anything new holds it back from being special.
Racing pirates through the canyons of asteroids, or getting a multi-lock on a huge swarm of enemies as you dodge incoming fire is just as exciting as it should be. Redout: Space Assault gets very close to being something truly special. I would say I look forward to seeing them nail it with the next entry, but based on the series thus far, Redout 3 is likely to be a puzzle game or maybe a first-person shooter.
Most players will probably blast through Redout: Space Assault in just a few hours. It’s a game that doesn’t try to do anything special, but it provides enough entertainment, particularly if you enjoy some arcade-style space-shooting action. And for less than a tenner, that’s fair enough.
Its phone-based origin is clear. The big battles are, at first, fun and exciting. But the fourth or fifth time when almost the same scenarios appear it is hard to summon the energy to do it all again. More variety is needed to make this on-tails space combat experience attractive in the long term.
In no way, shape or form could Redout: Space Assault be considered required playing.
Italian developer 34BigThings is shifting gears a bit with Redout: Space Assault. A prequel to 2016's spaceship racing game, we're now being treated to a (heavily) Star Fox-inspired experience. Strap in as a young pilot, fight the resistance, and blow your ship up a lot.
Although it tries to shake up the shooter forumal, Redout: Space Assault doesn't fully succeed, with a lack of clear instructions and a control scheme that's not intuitive. Although there's plenty of action, it's not as satisfying as it should be to shoot your way through space.
A pretty but repetitive space shooter.
Redout: Space Assault dabbles in numerous space shooter concepts but doesn't strike a chord with any of them.
Redout: Space Assault isn't a bad game by any means, it just isn't an exceptional one either. This is a bargain bin game, the kind of thing that's worth a few hours of your time after you've picked it up on a deep sale. Intense shooting action and outstanding visuals languish in the shadow of repetitive design and generally shallow gameplay, making for an experience that's just pretty good once all is said and done, but hardly something that's going to top genre lists at the close of 2021. If you like Star Fox and are simply desperate for something to fill that void, this may be a good buy right away. Otherwise, wait it out and maybe play this one a while down the road.