Sword of the Necromancer Reviews
As a dungeon-crawling roguelike, Sword of the Necromancer is quite predictable for the genre despite its clever resurrection mechanic.
For the most part, Sword of the Necromancer is decent fun in a rather flawed package. I can't imagine anyone could have fun playing with decreased levels and losing gear since even without that stuff it isn't particularly amazing. Toss in lazy enemy names, kiddie pool level depth, and a generic story, and Sword of the Necromancer falls short of where you want to be. Especially when there are so many other games that handle rogue-like elements better. Maybe if it goes on a deep sale it might be worth it but at full price, it's a hard sell.
Sword of the Necromancer is a satisfying experience that leaves you rooting for the characters and reviving all of the monsters.
Sword Of The Necromancer wastes its one gimmick.
Sword of the Necromancer has some neat ideas on show in its dungeon-crawling gameplay, but it felt a little bit too basic to offer that much excitement. What doesn’t help is the restricted item limit, which often made it difficult to justify reviving monsters and having them fight beside you… you know, the coolest feature of the game. It’s certainly not a bad game and I can’t say that I didn’t have fun playing, but I just wish that it did a little bit more. With a bit of extra work I could see Sword of the Necromancer offering a genuinely unique and engaging dungeon-crawling roguelite experience, but as it stands, there are too many better games to play in the genre instead of it.
With the rise of popularity and quality in roguelikes across the board in the past year or two the bar has been raised with expectations and unfortunately I consider Sword of the Necromancer a casualty of that shift...
To enjoy Sword of the Necromancer requires you to be invested in the narrative, but to do that, you’ll have to get through gameplay that lacks many refinements that a roguelike needs. The system of bringing monsters back alive to fight for you is limited because you have to manage only four slots of items, which often shadows the game’s most unique systems. As charming as this game looks, it doesn’t ever become a challenging adventure or an interesting experience.
Sword of the Necromancer is a gem of a game. While visually it can look a little repetitive, the game is honestly a ton of fun. I think this one may be a game people remember for a long time.