Fighter Within Reviews
Fighter Within really showcases the larger problem with Kinect only games: they just don't work.
It's with a heavy heart that I write this review of Fighter Within. When I saw the announcement, I was excited, knowing what the Xbox One Kinect could do for a genre like this. Daoka bit off far more than they could chew, and this time it wasn't the hardware. The Kinect was purpose built for exactly this sort of game, but Daoka simply wasn't up to the task. As a fighter and a gamer, I'm deeply insulted by Fighter Within.
Which brings us to a total of at least 18 things, plus about seven thousand more I've forgotten to mention. I can't be bothered to count them all up, so let's just finish with a nice round number.
There is no reason you should ever play this game
Fighter Within doesn't just tarnish the tenuous franchise that Ubisoft seems to be attempting to forge. It does motion-controlled brawlers a disservice, writing off a genre that probably shouldn't exist anyway. Even worse it tarnishes Microsoft's shiny new Kinect as well as the black box to which it's leashed.
Avoid at all costs.