Humankind Reviews
Humankind is a flawed but fascinating attempt to reinvent the Civilization-style 4X strategy game.
Humankind is, undeniably, a title rich in content and a great representative of its genre. However, unfortunately, its inadequate adaptation for consoles makes it just another example on the shelf of games that, perhaps, should have remained only on the PC.
Review in Portuguese | Read full review
Right now, Himankind is a good incentive for Firaxis to make the next Civilization even better than the previous ones.
Review in Greek | Read full review
Fun and very addictive, but not quite rounded because it fails to deliver on its main points.
Review in Spanish | Read full review
The Humankind - Cultures of Latin America DLC doesn't seem to add much to drastically change the core gameplay of Humankind. Some of my favorite features were part of the free Bolivar update that every player receives, such as the ability to see how beneficial a facility is to your city upon completion; it's a nice data point that every strategy game should adopt. If you already own Humankind and want to add more cultures that boast some very strong early-game army units, the Cultures of Latin America DLC is a worthy pickup given its low price point of $8.99 USD.
Humankind is a decent 4X entry for fans of the genre looking for something different - and yet very familiar. Newcomers are probably better off trying Civilization and giving Humankind some time to address its issues.
Humankind is immediately accessible to anybody familiar with the 4X genre, especially the Civilization series. It strays a little too close to Civilization at times, but its unique take on the advancement of culture and ideology prevents it from feeling like a copycat. The way your culture changes between eras means that no two games will ever be the same, no matter how much you try. It’s not quite as masterful as it could be and needs some fine-tuning in some areas, but it remains a solid addition to Amplitude’s library of strategy games.
The new features simulate an essential aspect of humanity and do help Humankind feel more complete, but seldom have the impact you'd hope for from the 4X game's first major expansion.
Humankind is a classic turn-based strategy game that invites comparisons to the Civilization series. Its unique spin of allowing players to combine multiple cultures does differentiate it from its rivals, but Humankind doesn’t quite offer enough to push the genre into uncharted territory.
By and large, though, Humankind is still an exciting evolution for the genre. Its dedication to historical authenticity sets it apart from its largest competitor, and the new systems like war support and shifting cultures feel like the very first steps leading to something that’s potentially greater. It’s not quite the ‘Civ-killer’ it wants to be just yet, but hey, give it a few more iterations and it just might be.
A highly competent alternative to Civilization but the list of unequivocal improvements is disappointingly short, with an unfortunate lack of real innovation.
Humankind is an interesting but fairly safe riff on historical 4X that doesn't always rise to meet its potential.
A smart historical 4X that doesn't quite match the inventiveness of the studio's best.
Humankind is a refreshing and authentic take on the historical 4X strategy subgenre, albeit with some balancing problems that keep it from greatness.
HUMANKIND is a well-made civilisation game that happens to do the exact thing Civilization VI does, except for additional modes, Sean Bean's voice, and popularity.
Humankind may seem like an imitation of Civilization at first glance, but Amplitude Studio, which has a good track record of turn-by-turn strategy games, has tried a lot to create a work that suits its own tastes in this genre.
Review in Persian | Read full review
Humankind is an impressive showing of what Amplitude can do with historical turn-based strategy but is edged out by the series that clearly inspired it. The promise on the box of building a culturally diverse empire is not yet fulfilled, with successive playthroughs showing the moral choice and culture systems as being underdeveloped.
While it probably won’t be a “Civ killer” – not that it necessarily aims to be one –, it’s clearly a game that historical 4X strategy fans looking for a different spin on the subgenre’s formula should definitely consider trying out at some point.
Humankind may not be the greatest strategy game of all time, but it certainly is a fantastic entry in the genre. Between the incredible feeling like I’m playing God over the entirety of humanity, and the ability to watch creation… my creation… evolve into the society I want them to be, I’m sure to be enjoying this for a while. If you’ve played an historical strategy game before, don’t make the mistake of thinking you know how this will play out. It may surprise you to see what it’s like when you start playing out your own plans for all of Humankind.
Humankind is ambitious in size, scale, and scope, allowing you to try out multiple combinations of cultures as you progress through various eras. However, it's also hampered by limitations in certain mechanics and systems that don't mesh well with the overall gameplay.