Room to Grow Reviews

Room to Grow is ranked in the 75th percentile of games scored on OpenCritic.
9 / 10.0
Feb 26, 2021

Help your little cactus buddy grow his way back home to the desert in Room to Grow, an elegant and creative puzzle game. Think outside the box to move yourself around each level as you try to snake your way through over 100 deceptively difficult stages.

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4.5 / 5.0
Feb 25, 2021

With more than one hundred levels and a gradual increase in complexity, Room to Grow will definitely keep you busy and satisfy that puzzling itch. A hint system of some kind would be a nice touch to help keep those frustrating moments at bay. It’s a minor complaint for this well-designed puzzler, though. Help me feel smart—or at least a little less dumb—about it.

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8.5 / 10.0
Apr 3, 2021

Room to Grow stands apart from anything else available in the puzzle game market. It may not inspire a whole new era of puzzle gaming, but it does provide a novel and genuinely challenging experience.

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Digitally Downloaded
Harvard L.
Top Critic
Feb 25, 2021

Room to Grow is a game that asks to be played on its own terms. And while it’s unlikely that every player will enjoy staring at the same grid-screen as the minutes turn to hours, carefully checking every permutation of movements to finally find the one golden solution, when the game finds its intended audience, the design here really sings.

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6.5 / 10.0
Feb 25, 2021

Room to Grow isn’t spectacular, but it’s not bad either. It’s a simple puzzle game with a very interesting gameplay mechanic that becomes a bit tiresome after a while due to its repetitive nature. The excessively simplistic visuals and sound effects don’t add much to it either. It’s fairly enjoyable, but as mentioned with many other small Steam indies I’ve tackled in the past, this would have been a better fit on the Switch or a phone instead of a PC.

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Cubed3
Athanasios
Top Critic
6 / 10
Mar 6, 2021

Room to Grow is probably one of those titles that don't do anything wrong… but aren't really that great. Sure, simplicity can work wonders, and in the world of puzzle games that has happened many times. Not here, unfortunately, as the progression is extremely slow, as if this is afraid of frightening players, with the few mechanics available being handed to you in an equally slow pace. Is Mischka Kamener's creation bad because of these issues? Far from it. As long as you don't mind NOT being fed with new stuff to remain interested, this is a neat assortment of smart puzzles, that will take some time to be completed, pro or not.

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