Dark Deity Reviews
Dark Deity is a flawed game. Its story left me wanting more, and certain game balancing issues decreased my enjoyment at times. However, despite its faults, Dark Deity scratches an itch with its quality base gameplay and unique features that any SRPG enjoyer would be remiss to overlook. In addition, its quality visual-novel style portraits and pixel art are undoubtedly boons for the title. I rate Dark Deity a 7, with the caveat that for folks who aren’t into or haven’t tried SRPGs to do more research before buying. But, if you find yourself in love with the art style, are intrigued by a preview video, or are itching for a Fire Emblem-like experience outside of Nintendo, it’s absolutely worth a try, and a commendable first offering from Sword & Axe.
With technical issues and unexplained game systems, the clever map design and charming art can't make up for Dark Deity's glaring issues.
I've come across a bug where I couldn't move a unit during a turn multiple times, and loading times between chapters lasted much longer than expected for a game of this scope. Music lacks oomph during battles and the level up sound is more of a whimper than a fanfare. This severe lack of polish does not eclipse the brilliance peaking through but it does dim it.
This is a bit of an unusual tactical RPG that excels in some areas but makes some strange decisions in others...
Dark Deity is rough around the edges, but has a great structure to its core experience. The sprites look pretty good, and the class changes are one of the highlights to the experience. A weird weapon system, random little problems/glitches and stunted character interaction, all detract from what is fairly solid otherwise. This is the type of strategy game that with a few core patches and overhauls could really become something to look out for.
It’s hard to develop your own voice until you understand how other artists find theirs. While I ultimately find Dark Deity to be uninspired and certainly won’t be replaying it every year or so, as I do Fire Emblem, I also hope that this developer produces another tactics JRPG. I would buy that in a heartbeat, because I am quite certain that with a bit more experience as a team of artists, not only will this developer find its own voice, but it will start to build on everything that made those GBA Fire Emblem titles great. That – the promise of some kind of “Fire Emblem Plus” – is some exciting promise indeed.
For those hankering to play a Fire Emblem style game, Dark Deity will no doubt scratch your itch. Its tactical gameplay is satisfying and engaging, with a wide array of units at your disposal to lay waste to your enemies. The story and characters are lacking, however, which leads to a lot of the game feeling like a slog to get through. The contestant addition of new characters leads to a “shiny new toy” mentality with other characters being forgotten about and left to waste away in the meaningless bonds
My final thought on Dark Deity is that the game can sometimes feel like a copy and paste of the Fire Emblem series. There is taking inspiration from a video game.
Any strategy fan looking for a good challenge, interesting gameplay, and fun and customizable cast of characters should find Dark Deity up their alley. Just maybe wait for a patch on the Switch in hopes that the performance issues get addressed.
"Academy student's budget is limited."
Review in Finnish | Read full review