Tails of Iron Reviews
I've reviewed a fair whack of games so far in 2021 and Tails of Iron is easily the best of the bunch. Addictively deadly difficult combat, a wonderful game world to explore and a compelling story all add up to having a very good time indeed
The indie developer Odd Bug Studio brings us Tails of Iron, a perfect combination of an RPG and souls like adventure that is a true gem not to be missed in 2021.
Review in Spanish | Read full review
I really wanted to like Tails of Iron more than I did. Everything about its presentation, from its graphics to its phenomenal storytelling, hooked me. It had everything to be one of my favorite indies of the year. But the gameplay just HAD to resort to annoying cheap tropes found in less successful Soulslikes, throwing you into waves of small rooms where you have to deal with hordes of enemies that can one-shot you just by blinking.
Presenting itself as a unique game in many ways, Tails of Iron is capable of delivering hours of fun. Among the highlights, we have challenging combats and a beautiful visual and sound presentation. That so, the title shows itself imposing and is able to shine, as well as the lustrous crown of the Throne of the Rats, used by the brave Redgi in the eternal war between rats and frogs.
Review in Portuguese | Read full review
Tails of Iron is one of the most pleasant surprises this year. Although the art direction is the first feature that catches the eye, practically every element of Odd Bug Studio's work exudes quality, resulting in an easy recommendation to those who appreciate its proposal. Defeating a legion of frogs and rebuilding a brutally destroyed kingdom may not be so easy, but it sure is a lot of fun.
Review in Portuguese | Read full review
Tails of Iron's biggest highlight is its fun and challenging combat. The title is a pleasant surprise and one of the best indies games of the year.
Review in Portuguese | Read full review
Not every task and mission is equally interesting and some of Tails’ movement mechanics feel slightly unresponsive, but those are small dings against an otherwise very enjoyable rat-centric game, and we don’t have nearly enough of those.
Tails of Iron is a charming and often brutal Souls-like adventure, with some wonderful combat mechanics and a gorgeous hand-drawn world.
Tails of Iron tried its best to oppose the stereotypes of ‘Souls-like games are always hard’. Still it’s merit heavily relies on precise and reactive combat, it definitely feels more of a breeze than the traditional Souls-like titles out there. The story of a forgotten decedent, trying to rebuild its kingdom is very touching and boosts the heartfelt sincerity with the help of its colorful illustrations and graphics. If you’ve never tried or feared to play a Souls-like genre in the past, perhaps this game was meant for you. Could be a gateway to a new perspective to this style of genre.
Review in Korean | Read full review
Tails of Iron is a fantastic action RPG with great hand-drawn art and challenging souls-like combat.
When Tails of Iron works, it works. There’s a weight to combat that makes each hit feel powerful, the sounds of weapons clanging against each other and the smooth animations demonstrating the force put behind each strike. It’s fast and lethal, a few good hits all it takes to be within death’s grasp. It’s difficult, but thrilling when everything clicks. But there’s only so much I can push through the less enjoyable sections, only so much I can bang my head against the wall that is certain bosses before I lose interest.
A journey that begins with difficulty and ends more easily, which may alienate players looking for a hardcore souslike experience.
Review in Greek | Read full review
Tails of Iron is a hidden gem within the dark fantasy genre and well-worth exploring if you don't mind all the death that will follow.
I have to say, I don't often play games like ToI. I don't mean souls-likes, or RPGs or Indie Games. I mean games that I excitedly yell at people about. Tails of Iron wasn't a transcended experience, it won't revolutionize the gaming industry or anything. It is, however, a well-designed, fun and charming game. It's something I simply need you to experience, and if it can make me feel that way, it deserves some praise. Now, if you'll excuse me, I need to beat the game again on Bloody Whisker difficulty to get that last achievement. Tata!
While exploration is fun enough, it’s the combat system that is the real standout here, simple enough to be quickly learned but intricate enough to provide plenty of variety, particularly during the fun boss fights.
