Gamedec Reviews
Gamedec is ambitious and fun for the adventure game fan who is willing to put up with some issues. I like the variety of the cases and the way the main character has options when it comes to dealing with NPCs. I enjoyed the mysteries, despite the sometimes convoluted way that leads to an answer. The future it envisions is also a pretty plausible and weird one.
With a magnificent setting, well structured social mechanics and a really effective upgrade system, Gamedec brings a lot to the table. While held back by a muddy middle act, moments of ropey dialogue and some swampy movement controls, Gamedec has other areas that shine - exploring the mega-city of Warsaw and investigating its residents is good fun, and makes wonderful use of the rich source material. The lack of hands-on action will make this a non-starter for some players, but fans of old school RPG’s like the Fallout and Baldur’s Gate will find that the intrigue more than makes up for the lack of dice rolls.
GameDec is a point-and-click cyberpunk adventure set in a dystopian world, You make a living by discreetly investigating crimes, mysteries, and transgressions in the vast sea of alternate realities to which most humans retreat. It provides a fun mechanic for dialogue junkies who find joy in solving the big puzzle.
A really grappling and interesting experience for any cyberpunk or Disco Elysium fan. In many ways, Gamedec is a love letter to this genre of games and stories, while keeping some of its less than stellar qualities both narratively and gameplay-wise. While the Switch port could be frustrating to deal with, the convenience of being able to pick up the game like a book and read through it was a really unique experience that I kind of wish more visual novels adopted.
Sadly, this is a game that doesn’t quite stick the landing, despite having a stellar concept. There’s plenty of ambition on display here, and I commend that fact. Decisions are poignant and permanent, and seeing all the different places available to go is a treat. Seeing some of the tropes of other game genres mixed in was also a nice touch. One of the highlights was picking produce from my garden in that wild west farming game. Pop culture commentary. Gets me every time. However, the numerous negatives I’ve highlighted throughout this review does make for a tough recommendation.
Cyberpunk futuristic world created on the basis of Marcin Przybyłek's novel. An interesting experience not only for fans of his books, but for every lover of the aforementioned climates. Vulgar humor and dark atmosphere, however, can be difficult for many players to swallow.
Review in Polish | Read full review
If all you want to do is talk about man made horrors beyond your comprehension, then boy, do I have the game for you!
Gamedec isn’t quite a masterpiece, but it’s a clever and noble attempt to do a non-combat RPG. The cyberpunk and noir themes will never get old, and the complex decision trees invite multiple play-throughs and approaches to the mystery. It’s certainly a game that shouldn’t be overlooked.
While perhaps they are'nt for everyone, I do find that a cool cyberpunk experience, exploring more digitally dialed-in worlds, can make for a good time...
For such an indie endeavour, Anshar Studios have created a cracker of an RPG adventure. While not perfect and restricted by things a Triple-A title might be able to access readily, ‘Gamedec’ had me logging in to the system over and over again to delve into this not-so-distant future where crimes online may affect reality.
Gamedec is the kind of game that calls back to a much simpler kind of RPG. You won't find any creative combat systems or instances of killing god with the power of friendship here - this is much more akin to a point-and-click adventure game with loads of dialogue to get through. If you have a particular love of science fiction or cyberpunk in literary form, you'll find plenty to enjoy here; if you're into RPGs for crunching lots of numbers and fighting cool foes, you won't find much. If you think Gamedec sounds like your kind of thing, we'd definitely suggest giving it a try. Aside from occasional graphical glitches and dialogue non sequiturs, Gamedec does a great job of achieving what it sets out to do.
Pretty much all the pieces for a good detective game are there, but Gamedec fails for a variety of reasons.
Overall, Gamedec delivers on its premise. It's a fun and intriguing story with plenty of choices to make and cases to solve. It never gets remarkably deep in lore, world-building, or character development, but it pulls off the decision-driven storytelling quite well. The limited scope hurts the experience, though. Environment maps can be small and feel on rails even when they're not, and some cut corners distract from what is a thoroughly entertaining narrative experience.
More adventure and less RPG from cyberpunk virtual worlds. And not very exciting.
Review in Slovak | Read full review
Gamedec presents a rich world that would be worth revisiting again, though perhaps with an extra layer of polish needed for its narrative.
I want to fully endorse Gamedec, and up to a certain point I do, but I would be remiss if I didn't mention the radical shift in the game's focus. Up until then the investigations are mysterious and fun, telling a legitimately interesting tale. After it the game feels like it goes into hyperdrive, not stopping until the credits roll. If this universe is ever revisited, I would hope there would be more investigative stories and less weird color-coded mazes. As it stands then, Gamedec is best described as a promising title with uneven execution.
Gamedec is very much focused on its setting, story and investigation-based gameplay, which are for the most part properly executed.
Review in Italian | Read full review
Even in the current state, Gamedec is an interesting title with a rich and complex cyberpunk setting, however the premise had a bit more promise that was left underused.
Review in Slovak | Read full review
Gamedec is a fantastic point and click detective game that is only held back by small, fixable quality of life and balancing issues.
Gamedec doesn’t seem to know the benefits of the phrase “less is more” and instead of trusting in the beauty of the world it created, stuck its fingers into too many narrative pies. What is left is a pie full of so many ingredients that it’s hard to tell what the flavour of it actually is; it’s tasty and looks good, but you may be too full to go back for seconds.