INDUSTRIA Reviews
Even with its artwork and personality, INDUSTRIA is a game that leaves us with a very bittersweet taste.
Review in Spanish | Read full review
INDUSTRIA is not a bad game, it is even rather not bad for a first try, especially with only two people behind.
Review in French | Read full review
With such banal gameplay, we turn to the narrative here for hope and, even though it kicks off in a promising manner, it very soon crumbles and fades away, with a nonsensical and very abrupt ending that left us shaking our heads and wondering what on earth the point was. Coming from a small dev team of just six people, there's still things to admire here; Industria nails the vibe it's going for, there's some terrific music and it looks superb in places, there's no doubt a lot of effort has gone into this certain aspects of this project. However, none of this is enough to smooth over the fact that this is a tediously dull, monotonous, and derivative game that offers up absolutely nothing of any real worth in terms of story or mechanics.
INDUSTRIA is a flawed experience that needs much more time in development to fix all the bugs and polish up the gameplay. While it introduces a world filled with interesting lore and backstory, it lacks substantially in all other categories.
Industria doesn’t outstay its welcome, but it could have done with more narrative meat on its bones, especially for the ending. It sets up a fascinating world I was interested to learn about, and left me eager for more. The shooting is nicely satisfying and the robot design is appropriately unnerving, meaning the dark hallways of the buildings of Hakavik always felt atmospheric and spooky. It needs some more patches to make the performance adequate, but I will be very interested to see what Bleakmill does next. I hope we’ll return to the world of Industria in the future.