Chorus Reviews
The combat is the highlight, frantic and cinematic, but Chorus' open-world narrative ambitions let it down.
Chorus gives you fun and flashy superpowers that make its space dogfights stand out, along with its strong main characters and beautiful scenery.
Not everything works well in Chorus, but its inventive, hectic space shootouts deserve to have their praises sung
An extremely solid space combat simulator that struggles in terms of storytelling, and doesn't entirely justify its open world approach, but still offers an enjoyably unique experience.
Chorus can be an entertaining space combat adventure at times, but the mediocre moments take a considerable toll.
Ultimately, I just wish Chorus was pared down. The plot is full of B-movie pulp, but the game doesn’t seem interested in laughing at itself. There aren’t a lot of new ideas in the story, and the narrative isn’t delivered with grace. Will you like Chorus? That wholly depends on how much tolerance you have for everything packed around the spaceship combat.
Chorus is a well-written game, with challenging combats and good characters, but it falls short in the technical ones. It gives the impression that the open maps are wasted and the artistic section -saving the ship of the protagonist- does not seem very careful either.
Review in Spanish | Read full review
Space action junkies will eat this one up and those with next-gen consoles that are new-game-thirsty could do much worse than this interstellar tale of redemption.
Chorus is a space-combat shooter with a good personality, where intense intergalactic dogfights represent the most successful part of the game that is supported by an appreciable artistic direction. It's not perfect but it offers valid reasons to be played, especially by those who love space-themed shooters.
Review in Italian | Read full review
Chorus is a good-looking, competent space shooter, but it takes itself too seriously and doesn't lean into its uniqueness enough.
Despite a weak start, Chorus's over-the-top world and tone combine with slick dogfighting in space to make a potent package
Chorus' ambitious and frenetic space combat makes for some satisfying dogfights, but its convoluted story doesn't stick the landing.
With incredible combat, a solid story and voice acting, and gorgeous graphics from top to bottom, the handful of bugs in Chorus can't hold it back. Come for the story, and stay for the high-speed power drift as you unleash your vengeance.
Chorus is undoubtedly ambitious, with Fishlabs undeniably putting in a lot of effort into their first full title. Aesthetically, there's a lot to praise the game for, with a photo mode that genuinely feels useful to capture the visual splendour of space and the action of combat. Combat here is also fun, responsive, and generally great to play, even if it can feel overused due to a significant lack of variety in the rest of the game. Add this lack of variety to an ambitious story, but poorly developed, and you get Chorus. For every positive, there is an undeniable negative. Is it worth playing? I would say yes, but how much mileage you get out of it will be very subjective.
Chorus' controls and awesome powers make its space dogfighting some of the best, but the convoluted story and frustrating difficulty spikes hold it back from greatness. I would love to see a sequel with more interesting missions, where it just gets out of its own way and allows players to soar.
Chorus is a game that works in the sense that it doesn't crash your desktop, but it's just an ambulatory shell with mere vestiges of soul left in it.
I’m not going to lie; I LOVE everything about this game. In fact, the only thing I wish is that I was able to get out of the ship and walk around as Nara. Much like the Galaxy on Fire series all conversations happen in ship, unless it’s a cutscene. But even that is not really worth counting as a strike against the game because literally everything else is such a smooth experience. While the story can get a bit confusing, if players are fans of breakneck speeds, and thrilling dogfights in space then Chorus is going to be right up your alley. I cannot wait to see what Deep Silver Fishlabs can do with a sequel to this game or even some DLC, with the world that has been created here it really would be a shame to let it go to waste.
Chorus is a mostly good game, with excellent dogfighting and gameplay that always feels fun to pull off. It also looks gorgeous and can make for an entertaining narrative, even if it's not really breaking the mold too much with its plot. Still, it's almost tragic how poorly the game's ending lets down the rest of the solid work that made everything else about it so brilliant.
Although the basic storyline may be largely nonsensical, you'll come across a nice selection of characters to assist on your travels, all of whom are fully voice acted with their own minor backstories. Nara and Forsaken often exchange pleasantries, but their conversations can sometimes come across a bit clinical, and would have benefited greatly from a bit of added humour.
More arcade shooter than sim, Chorus fits into the long tradition of space dogfight games. Its combat can be furious and fun, but some missions suffer from repetition, some mechanical weirdness and poor pacing. Chorus takes itself and its story too seriously for its own good. In place of plain, old fashioned joy at blowing up stuff in space, we get angsty, mystical mumbo jumbo and a spacecraft with a guilt complex.