Ronin Reviews
RONIN is fun and challenging at first but it doesn't last long. The lack of variation in its gameplay actually keeps the game's challenge level from rising significantly which isn't something players would expect for a game with a strategic vibe.
Ronin is a fun concept for turn-based platforming, with some of the coolest moments in platforming. But it isn't worth paying about a dollar a level, especially while lacking a decent plot and featuring unnecessarily difficult levels.
Ronin spends more time convincing you of what it's not than it does showing you why you should care about what it is.
The challenge of remaining undetected is very difficult. . . yet it's oddly refreshing as it forces the player to act quickly, dispelling any notions of passivity
Ronin is a good, engaging and often difficult game that will certainly appeal to those who are intrigued by the mix of stealth, sword killing, and impressive jumps.
RONIN is over in around seven to eight hours but the lengthy design of the levels makes it feel a lot longer than that. When you're locked in a stalemate with ten armed guards, jumping around the walls to avoid gunfire is more tiresome than engaging. RONIN is good for a few short levels in your spare time, but I can't fathom playing it for a long session.
Unique non-stealth stealth game, requiring thought for its potentially punishing battles.
While Ronin lacks in story, it excels with its combat system. Because of the enemy variety, player abilities and level layout, the combat feels adaptive and is incredibly fun to play.
RONIN is a difficult Turn-Based, Action Platformer that succeeds in creating a unique experience that demands your full attention.
RONIN wants to be a thinking man's twitch slasher. It mixes intriguing visuals and a barebones but singular premise with an awkward interface and little variety. The first few missions are a template for the remaining game and there's little incentive to see it through to the end, much less replay it.
Ronin is not a stealth game. The self-confessed Gunpoint rip-off is a frantic, physics-defying, blood-spattering, minimalist tale of revenge. It culminates in a superb final level, offering two equally powerful endings. And while its length might leave you craving more murder-fun, it does offer a new game plus: go destroy your enemies all over again, in style.
The central idea is interesting, but lacks depth
Altogether, Ronin creates an entirely novel experience that's given a solid boost from the sound and graphic design. While some frustration crops up in enemy-heavy territory, some trial-and-error in addition to strategic thinking is more than enough to get through even the tightest squeezes.
The strategy involved in each encounter really makes for a fun and satisfying game that both RPG and strategy fan can enjoy. I say give it a shot.
Ronin is fun to play and its strengths more than overcome its weaknesses. It lacks much by way of plot but sets a mood that creates the atmosphere it needs. It offers enough strategy and variety in its combat to overcome a somewhat short length, and invites players to playthrough again with its unscripted encounters. It has a fantastic little twist to the gameplay mechanic at the end that leads to a satisfying payoff in the final battle.
Ronin is an extremely challenging platformer with a hidden ton of entertaining hours within. Strategic, thoughtful missions coupled with really cool player maneuverability make it one of those games you can't stop playing until you beat it. That said, I would like to see the developer introduce a level editor for those of us who want to build our own scenarios once we conquer the final boss.
Ronin is a remarkably average game. When it works, it's kind of fun, but there just isn't enough here to maintain interest, and it has nothing that we haven't seen before.
Ronin has little plot to speak of, but is focused like it's own motorcycle helmeted avenger on a tight and tactical turn-ish-based combat mechanic. Looks a little like Gunpoint. Plays like Ronin.
Devolver Digital's new innovative indie is founded on a great idea that could have done with just a little more time in the oven