Ronin Reviews
Ronin is not a stealth game. The self-confessed Gunpoint rip-off is a frantic, physics-defying, blood-spattering, minimalist tale of revenge. It culminates in a superb final level, offering two equally powerful endings. And while its length might leave you craving more murder-fun, it does offer a new game plus: go destroy your enemies all over again, in style.
Ronin is fun to play and its strengths more than overcome its weaknesses. It lacks much by way of plot but sets a mood that creates the atmosphere it needs. It offers enough strategy and variety in its combat to overcome a somewhat short length, and invites players to playthrough again with its unscripted encounters. It has a fantastic little twist to the gameplay mechanic at the end that leads to a satisfying payoff in the final battle.
RONIN is a difficult Turn-Based, Action Platformer that succeeds in creating a unique experience that demands your full attention.
Ronin is a good, engaging and often difficult game that will certainly appeal to those who are intrigued by the mix of stealth, sword killing, and impressive jumps.
Ronin is an extremely challenging platformer with a hidden ton of entertaining hours within. Strategic, thoughtful missions coupled with really cool player maneuverability make it one of those games you can't stop playing until you beat it. That said, I would like to see the developer introduce a level editor for those of us who want to build our own scenarios once we conquer the final boss.
The strategy involved in each encounter really makes for a fun and satisfying game that both RPG and strategy fan can enjoy. I say give it a shot.
Altogether, Ronin creates an entirely novel experience that's given a solid boost from the sound and graphic design. While some frustration crops up in enemy-heavy territory, some trial-and-error in addition to strategic thinking is more than enough to get through even the tightest squeezes.
While Ronin lacks in story, it excels with its combat system. Because of the enemy variety, player abilities and level layout, the combat feels adaptive and is incredibly fun to play.
RONIN is fun and challenging at first but it doesn't last long. The lack of variation in its gameplay actually keeps the game's challenge level from rising significantly which isn't something players would expect for a game with a strategic vibe.
A heady mix of action and tactical puzzle solving that's worth playing for the intriguing combat loop
A fun, if lightweight, stealth combat game. The turn-based fighting isn't perfect, but remains entertaining enough to be worth a look.
Ronin is a challenging action platformer with vengeance on its mind.
Ronin puts you the role of a motorcycle helment wearing ninja, who can dodge bullets and deliver death with every leap. However, the game's unforgiving nature tends to sap much of the fun out of vengeance.
Ronin has little plot to speak of, but is focused like it's own motorcycle helmeted avenger on a tight and tactical turn-ish-based combat mechanic. Looks a little like Gunpoint. Plays like Ronin.
The challenge of remaining undetected is very difficult. . . yet it's oddly refreshing as it forces the player to act quickly, dispelling any notions of passivity
Unique non-stealth stealth game, requiring thought for its potentially punishing battles.
Devolver Digital's new innovative indie is founded on a great idea that could have done with just a little more time in the oven
With a little more refinement, Ronin could easily have been an enjoyable romp. It certainly looked the part and in the initial stages was a slick action platformer, but by the time the game reaches its conclusion, there's little motivation to continue. It may be short, but finishing Ronin feels like running a gauntlet by the skin of your teeth. The only kicker is, there's no moment of euphoria afterwards…
Ronin is potentially a really good game, but repetitive game play as well as a frustrating upgrade system makes it tough to finish to its conclusion.
RONIN wants to be a thinking man's twitch slasher. It mixes intriguing visuals and a barebones but singular premise with an awkward interface and little variety. The first few missions are a template for the remaining game and there's little incentive to see it through to the end, much less replay it.