Dungeons 2 Reviews
As a follow-up to 2011's Dungeons, this sequel is much easier to recommend, fixing many of the problems from that game and introducing new ideas that fit better with the genre. It's still only a partial success, however, and between the fussy menus and interface, and the speed with which you'll find yourself resorting to trudging repetition, this still falls short of the game it could be.
Unfortunately, what's new is simply the blending of two old parts that don't work well enough in conjunction.
It's a shame that there's such a reliance on cooldowns and it's an uphill struggle to keep resources growing, because RealmForge put together some real quality work here, and Dungeon Keeper fans have something well worth sinking their teeth into.
Come for the dungeon management, stay for goofy minions like Jayzee, Am'Adamss, and Kato. We've seen a lot of "spiritual successors" to Dungeon Keeper, but none have lived up to that genre-defining product. Dungeons 2 is the culmination of a lot of hard work, and it's great that Kalypso and Realmforge could finally deliver on that often-promised and hardly-delivered goal. Sure, we may not always know what we want, but when somebody shows up and does it right, you immediately know.
It's not to say that Dungeons 2 is a bad game, it's really not. But seeing as it has explicitly set itself up to compared to two fantastic games, it is difficult to look past how it fails to live...
Dungeons 2 is nowhere near the level I wanted it to be. It would have been nice to see an evolution of the dungeon management genre that takes things to the level of complexity of city-builders like Pharaoh or Zeus.
While the long-term staying power might be arguable, "Dungeons 2" gives some great mechanics, good animation, and mixups to the gameplay loop that influence how players approach each situation.
An effort that will please long-time Dungeon Keeper fans, with additional longevity provided by a variety of multiplayer modes
Dungeons 2 is a decent mashup of Dungeon Keeper and real-time strategy conventions, but oversimplification keeps it from being a keeper.
It doesn't quite capture the delightfully sadistic sense of humour that marked out Dungeon Keeper in its prime, but Dungeons 2 is still a worthy tribute, and well worth your time.
Some issues keep it from being a stand-alone great, but fans longing for a reboot of Dungeon Keeper could do a lot worse than this clever, enjoyable dungeon manager.
Dungeons 2 tries to revitalize dungeon management games...and falls on its face in the process.
Though I dearly wish it would calm down, and it's too messy to be as classic as its forefather, Dungeons 2 is the tinkerer's cave I've been waiting for.
Dungeons 2 is neither a great RTS nor a great Dungeon Keeper game. It's just "pretty good" at both.
While Dungeons 2 is no hidden gem or game of the year candidate it certainly does have its quirks and fun gameplay to make it a worthy addition to one's game library.
There was something promising about the way the developers put Dungeons 2 together but they didn't really follow through with that promise. Instead we got a game that seemed as though the developers stretch themselves too thin.
Dungeons 2 is two so-so games that could be one great one. The idea of building an evil empire is an intriguing one, but things could be so much more fleshed out. Those with a penchant for cheeky humor will find much to love here, but those looking for some speedy, depthful gameplay best take heed.
The dungeon aspect of the game is great and really sent me down memory lane even if the controls annoyed me a bit.
Dungeons II took over an hour to convince me that it was a game worth playing, but it was fun once I crossed that initial hurdle.
If you like playing as the bad guys in a fairy tale and have a love for real-time strategy games, Dungeons 2 is worth a shot.