Dungeons 2 Reviews
Unfortunately, what's new is simply the blending of two old parts that don't work well enough in conjunction.
Dungeons 2 is two so-so games that could be one great one. The idea of building an evil empire is an intriguing one, but things could be so much more fleshed out. Those with a penchant for cheeky humor will find much to love here, but those looking for some speedy, depthful gameplay best take heed.
There was something promising about the way the developers put Dungeons 2 together but they didn't really follow through with that promise. Instead we got a game that seemed as though the developers stretch themselves too thin.
Dungeons 2 tries to revitalize dungeon management games...and falls on its face in the process.
If Dungeons 2 was just a competent dungeon builder held back by a few technical bugs and some bad interface design, it might be something worth checking out. As a dungeon builder horrifically Frankensteined to one of the lamest RTS experiences I've played in years, its an unfortunate monstrosity that should be safely avoided.
As a follow-up to 2011's Dungeons, this sequel is much easier to recommend, fixing many of the problems from that game and introducing new ideas that fit better with the genre. It's still only a partial success, however, and between the fussy menus and interface, and the speed with which you'll find yourself resorting to trudging repetition, this still falls short of the game it could be.
Though I dearly wish it would calm down, and it's too messy to be as classic as its forefather, Dungeons 2 is the tinkerer's cave I've been waiting for.