Dungeons 2 Reviews
It doesn't quite capture the delightfully sadistic sense of humour that marked out Dungeon Keeper in its prime, but Dungeons 2 is still a worthy tribute, and well worth your time.
While the long-term staying power might be arguable, "Dungeons 2" gives some great mechanics, good animation, and mixups to the gameplay loop that influence how players approach each situation.
It's a shame that there's such a reliance on cooldowns and it's an uphill struggle to keep resources growing, because RealmForge put together some real quality work here, and Dungeon Keeper fans have something well worth sinking their teeth into.
An effort that will please long-time Dungeon Keeper fans, with additional longevity provided by a variety of multiplayer modes
Come for the dungeon management, stay for goofy minions like Jayzee, Am'Adamss, and Kato. We've seen a lot of "spiritual successors" to Dungeon Keeper, but none have lived up to that genre-defining product. Dungeons 2 is the culmination of a lot of hard work, and it's great that Kalypso and Realmforge could finally deliver on that often-promised and hardly-delivered goal. Sure, we may not always know what we want, but when somebody shows up and does it right, you immediately know.
Though I dearly wish it would calm down, and it's too messy to be as classic as its forefather, Dungeons 2 is the tinkerer's cave I've been waiting for.
As a follow-up to 2011's Dungeons, this sequel is much easier to recommend, fixing many of the problems from that game and introducing new ideas that fit better with the genre. It's still only a partial success, however, and between the fussy menus and interface, and the speed with which you'll find yourself resorting to trudging repetition, this still falls short of the game it could be.
