Blackguards 2 Reviews
Let’s face it. Summer is a pretty thin period for game releases. If you’re in the market for a decent, robust and generally engaging turn-based RPG for the Switch, Blackguards 2 fits the bill. It isn’t the most original fantasy RPG ever made, but the story, meaningful choices, and mercenary mechanics elevate the game quite a bit. There’s a good amount of replayability built in, even if the battles grow repetitive. Blackguards 2 left me hoping for a sequel with better graphics and even more flexible combat and characters.
A series of corrections rather than a sequel
For someone under time constraints and with little patience for having to repeat a long, slow, tough, scenario multiple times, I have to confess that although I wanted to like it, Blackguards 2 hasn't been one of my top gaming experiences.
I have sort of enjoyed my time with Blackguards 2, although writing a review where all you really want to do is scream "IT'S THE SAME AS BLACKGUARDS!" has been a challenge. It really is a testament to the fine voice actors and tightly crafted combat above everything else, that even after two extremely similar games I'm still not staggeringly bored of it all. Slightly bored, perhaps, but not staggeringly.
Ultimately, Blackguards 2 is very good and enjoyable, but gets weighed down by some stupid limitations and flaws, such as its often unfair difficulty and still-present bugs. It boasts a great strategy aspect and a decent story, but falters elsewhere. Enjoyable, but frustrating at times, and not enough spiders to eat those bugs!
Blackguards 2 delivers more brutal hex-based strategy and environmental puzzling while refining the original formula in several smart ways. The more open yet focused campaign, propped up by a fantastic central character who's as evil as you want her to be, makes for a satisfying if punishing experience.
I'll admit that the opening cinematic for this game immediately started me out on a bad foot, as [trigger warning for pet lovers] for whatever reason a kitten is cruelly thrown to its death, and for the life of me I cant even understand what that has to do with anything at all...
Blackguards 2 is not a perfect game and, unfortunately, not the reinvention of its predecessor it could have been. However, the game does ultimately reward a little (well, a lot of) patience, developing into a relatively enjoyable campaign once the player has progressed past the early stages.
Its greatest strength is the surprisingly poignant narrative about the muddy area between good and evil. I almost want to play through again to see how different choices will affect the later battles and the story's conclusion, but at 25-30 hours for one playthrough and combat that wears thin toward the end, it is just long enough for me to shy away from that idea.
Blackguards 2 comes to consoles with the same formula as its first installment, a turn-based tactical RPG. A different title inside the genre that could be interesting for those searching for new adventures.
Review in Spanish | Read full review
This still feels like an Alpha or a Beta version that needs to be fleshed out a bit more before it's release. The problem is, it has been released.
Although the turf-war element is fun to experience, the role-playing features of the game are completely uninspiring and feel like replicas of previous RPGs. No, I don’t think the game is a failure, as it is a decent follow up to the first Blackguards.
The opening of Blackguards 2 is deep with implication, unpleasant, entirely unfun, and a perfect metaphor for what you're in for with the rest of this game.