Sid Meier's Civilization: Beyond Earth Reviews
It is a wonderful love letter to fans of 'Alpha Centauri' and certainly one of the best turn-based releases this year.
It's funny, there's a lot about Beyond Earth that I'm not too sure about and a fair number of mechanics that could be better. Yet it's incredibly playable and just as addictive as every other Civilization game. It's incredibly easy to lose a lot of time while playing, which is a testament to how the game can really get the player involved. It's ever-present that the game has a tendency to force the player down a certain path, lacking the overall freedom of something like Europa Universalis IV. Yet when the path is as beautiful, thoughtful and fun as Beyond Earth, it's not exactly a challenge to walk that path over and over again. It does indeed feel like a reskin of Civilization V, but it's a skin that the game wears quite well.
The new Civilization game gives you more of what you expect from the franchise without much to blow your socks off.
It's Civ, but not as we know it… and that's a good thing. The focus on choice and adaptability on the alien world allows players to deal with new challenges on the way to taming this new frontier. It's not a flawless effort, but provided you can overcome the slower pacing of progress, the addiction of going yet another turn is absolutely there, making Beyond Earth a highly enjoyable entry in the Civilization series.
Civilization: Beyond Earth is my game of the year for 2014
Passive AI and lackluster online support from the community isn't enough to make Civilization: Beyond Earth a total wash. If you've enjoyed the series over the years, you'll likely spend many hours with this entry as well. It deviates just enough from the excellent Civilization V to be a worthwhile experience, and it offers a different pace than its predecessor, so even though it's not a significant upgrade, it's still pretty remarkable.
Beyond Earth is just as innovative when it comes to the mechanics of the turn-based strategy series as Civilization V was before it and gamers will need a bit of time to become accustomed to the increased customization, the tech web and the powerful challenge posed by the alien life.
Beyond Earth grasps its topic less firmly, but more fully, insisting that whatever future comes to pass won't be the only future that might have been. Truth be told, though, Beyond Earth likely won't have quite the staying power of either Alpha Centauri or Civilization V.
If you ever want to play another game again, this series is not for you. But, if you had to pick only one to play for the rest of your life, Civilization: Beyond Earth would be a solid choice. The various factions and Affinities will ensure multiple, robust playthroughs, each presenting unique scenarios that will encourage the player to strategize in challenging new ways with each file. I look forward to my next 400 hours with the game.
If you're a fan of the series and you're not short of money, then Beyond Earth is worth getting. Otherwise, wait for a sale or buy Sid Meier's Alpha Centauri instead.
Civilization: Beyond Earth makes a few alterations to the standard Civilization formula but Beyond Earth never really feels like much more than a glorified expansion for its predecessor.
Beyond Earth takes Civilization V's core game structure and manages what Civilization games always do. They have added just enough new (re-skinning the gameplay, story, graphics and base tactics) without letting the game become too unfamiliar. Once again I am sure many of us will find ourselves muttering 'one more turn' under our breath as the sun comes up over our own beautiful world.
Overall, I would say that Civilization: Beyond Earth was fun, at least as fun as Civ 5. It just wasn't mind-blowing, which is a shame because all the Alpha Centauri fans out there were kind of hoping for that. The game almost feels like a Civilization 5 sci-fi mod, which isn't necessarily a bad thing. If anything, the game sells itself on promise. I can see expansions including new factions, new tech, and possibly even new affinities making this game a wonderfully fun and addictive experience that lasts for years. For now, however, the game is simply fun, and that is probably enough to warrant a purchase for most. Just don't expect this game to give you the stars.
Put aside your expectations of an Alpha Centauri successor, play it like a sci-fi Civilization V and enjoy experimenting with the combinations of sponsors, affinities and techs.
The space-themed Beyond Earth is polished, deep, and addictive—what more could you want from a Civilization game?
It must be an interesting challenge for developers of a series so focused on history to tackle questions of humanity's future. Obviously both subjects tap into many of the same sources, but where most Civilization games explore who we are, Beyond Earth systemizes who we could be.
Like its predecessor, Civilization: Beyond Earth is going to benefit from Firaxis' attentive and proven post-launch development plan. Its series of interconnected systems are well balanced and while some of them will feel disappointingly familiar to series veterans, there's sufficient diversity and flexibility here to feed the series ongoing evolution.
Aims for the stars and reaches them
Beyond Earth is a bold step into the future for the Civilization series, and one that is well-judged and deftly executed. While hardcore genre fans might not get much of a kick out of its – in places – stripped-down take on 4X, what it provides is something quite unlike anything the series has provided before – one that fully embraces its potential for creating unique stories with every game, and provides the tools through which they might be more fleshed out than ever before.
Civilization: Beyond Earth is, in many senses, the next logical step forward in a series that has always been about celebrating the human drive to understand, control, and expand our environment.