A Memoir Blue Reviews
Overall, even with these limitations A Memoir Blue excels at its core purpose. Its poetic story choices and at times beautiful combination of visual and sound design elements make it an intoxicating blend for players who want something a little more cerebral. It's not the most taxing game for those after an interactive experience, and its short run time may leave some players a little disappointed that it's over so fast, but it successfully completes the goals that it aims for.
There’s a lot to praise about A Memoir Blue. It looks and sounds beautiful, and feels almost experimental in its design – it’s always a joy to see small developers trying something new. But it does leave a little to be desired; its short narrative fails to deliver any real punch, and when the credits roll you may be left thinking “…is that it?”. But considering its small asking price, we can’t really complain. If you enjoy narrative-led journeys, particularly those that deal in human emotion, A Memoir Blue is worth picking up.
A Memoir Blue is a memorable narrative adventure that takes players on a very personal journey through time. Its combination of 3D models, with hand-drawn animations, creates a fascinating world rich with dense atmosphere and touching moments. The lack of gameplay variety is disappointing, but enough interactivity keeps you engaged through its short runtime. Miriam’s relationship with her child-self, and mother is explored beautifully without any need for dialogue or exposition.
In A Memoir Blue, you play a dream and that's what stays: It's a very short experience, telling a good story with a very important topic. But it's over so fast it might not stick in your memory as well as it should.
Review in German | Read full review
If you love Florance, you'll definitely like A Memoir Blue. It's a pleasant, very personal story that may not pull you out of your shoes, but it will definitely enrich your day.
Review in Polish | Read full review
A Memoir Blue is a strange video game. A story closely linked to the aquatic element that wants to tell the memory of a unique relationship as it can be what there is between mother and daughter, deep as the sea and stormy as the stormy ocean.
Review in Italian | Read full review
Although this short adventure doesn't have much in terms of gameplay and its story is predictable, A Memoir Blue does a good job of portraying the life of a young athlete in the spotlight while showing how she got there and how she deals with her personal struggles.
A Memoir Blue’s aspirations as an interactive poem feel undone by shallow execution.
This will probably be held up as anti-intellectual in some way, or part of the crowd who scream every time they see a "walking simulator" (a grossly reductive label), but really, this just isn't good art. Of course that's subjective and sure, maybe you'll be profoundly moved in a way that we didn't experience, but we'd wager it's unlikely. It's a game that seems to coast along and then just... fizzle out with no major revelation or real hook. What's a generous word for that? Meditative. It's meditative. Really meditative. Sort of like... sleeping
Video games have the power to create an affecting emotional experience by making their audience active participants in the world. In A Memoir Blue, the interactive elements aren’t impactful, while the narrative is too metaphorical. Aesthetics aren’t enough to make up for that.
A Memoir Blue blends contrasting visuals in dazzling fashion while supporting an emotionally impactful narrative with purpose. While the gameplay fails to deliver on that same notion, Cloisters Interactive’s debut is an aesthetically creative showstopper.
Like a calm ocean wave on a foggy day, A Memoir Blue is a tranquil experience clouded by a mundane narrative. Treading a fine line between being an interactive point-and-click game and an animated short film, Cloisters Interactive has created a title that is short, sweet, and will only leave those expecting more sour.
However, while A Memoir Blue has all the characteristics of a low-key hit–and certainly offers enough for a lot of players who like interaction-light experiences–the sum of its parts doesn’t quite match its intriguing concept, and you may leave it feeling a little empty, with few memories of the memoir.
