Coromon Reviews
Strictly following the feat of your inspirations can prove to be a double-edged sword, but in Coromon's case, the mix of nostalgic formula with punctual additions works too well to be ignore. In the end, the reality is that the adventure through Velua may not be as bright as the sun (or its great reference), but it doesn't stop being fun. And that cannot be overlooked.
Review in Portuguese | Read full review
Many of the Coromon creatures might also look derivative if you’re used to Pokémon designs. Even so, the game is still worth trying. Coromon is not a ripoff of Pokémon, and if you give it a chance, you’ll enjoy the game.
Coromon might be a new game, but the idea is all too familiar. However, different game settings, a new story, over 100 different monsters and a vast world to explore make this game a fun experience. If you love the retro Pokemon games, I definitely recommend checking out Coromon.
Coromon is a must play for Pokémon fans, and although it has flaws, fans who normally steer clear of like minded games might find reprieve here, especially for its good price and portability due to the Switch port.
A renewal of the monster-collection genre, Coromon takes the well-loved gameplay formulas of its genre predecessors and polishes them for the modern era. By providing unique twists on traditional turn-based combat, a delightful presentation, and a slew of quality-of-life enhancements, Coromon delivers a nostalgic adventure filled with wonder. While it may occasionally stick a little too faithfully to its RPG roots for the less patient creature-collectors, there’s a whole heap of juicy monster content here for any budding trainer looking for a refreshing take on a classic style of game.
The game feels like it’s meant for those who miss the GBA-era glory days, and it may just satisfy if these particular limiting factors can be overlooked. And, with all that said, it’s certainly a step in the right direction when looking toward the future of a genre that’s more or less being monopolized by Pokemon.
Coromon isn't without its issues, but fans of catching adorable monsters will love it.
Coromon, to the detriment of the obvious similarities, has finally managed to obtain his own identity. What might seem like yet another "copy and paste" product hides more than a surprise, thanks to a fairly layered gameplay. If you are looking for a fun adventure, difficult at the right point and with an atmosphere reminiscent of the Pokémon chapters released on the iconic Game Boy Advance, Coromon is therefore the game that could be for you.
Review in Italian | Read full review
Familiarity breeds enjoyment in Coromon, with new twists on existing mechanics doing their part to deliver a new type of monster-taming entertainment for something new.
Coromon isn't an RPG, it's a mental and physical skillcheck masquerading under the veneer of a beloved children's title. Should you go into it with a thinking cap on instead of nostalgia goggles, you'll walk away with a consistently great game in search of a strong player.
Coromon is a delightful master catching game that runs really well on the Switch, and is perfect for handheld sessions on the sofa.
The distance between honoring a game, trying to build on what made people love it and hoping to create...
TRAGsoft organizes a fantastic and curious Pokémon-like that is both friendly and challenging to players; That keeps many basics but innovates with original details in gameplay and art design; That follows a simple and enjoyable story line for anyone.
Review in Spanish | Read full review
One feature that will be good for softcore or hardcore gamers is the difficulty change. You can play on the easiest story level, a normal level, and the most difficult rating. Some things that happen in story mode are different than the hardest mode. One thing I have seen is if your coromon faints you have to release it into the wild. This makes it a mode for the super hardcore gamers. Its small items such as this make this title different than Pokemon.
If I'd gone into Coromon blind and someone had told me that it was a Pokémon game, the only reason I'd have to be suspicious is that there's no Pikachu in sight.
Since 1996, Pokémon has been a franchise whose success no other developer can replicate. The monster-catching phenomenon’s mainline games may stir up quite a bit of discourse nowadays due to some of Game Freak’s design decisions, but there is no denying that Pokémon’s earliest generations are timeless. In a year where more monster-tamers than ever before are trying to take a crack at the top spot, it is unsurprising that Coromon would shine amongst its competitors as it attempts to imitate the unbeatable champion by targeting its classic roots.
I have not been able to finish Coromon since I received the review code. But from what I've played so far, I've been very impressed. From these 8 hours, I think that the world and creatures feel distinct from the games that inspired and it left me with an excitement that I haven't felt since Pokémon Black and White. Not only the unique designs of the Coromon themselves, but mechanics like the potential-system and the way typings and skills work together sets Coromon apart from a simple ROM hack. There's also a large selection of difficulty options that can be adjusted to make the game play more like a Nuzlocke or an easy mode; you can even actually catch opponents' Coromon. The variety on display here is fantastic, so if you've been disappointed with recent Pokémon generations and are looking for a game that's similar but has its own identity, Coromon is absolutely worth checking out.
Coromon is a nostalgia trip down memory lane while simultaneously forging its own path. The 100+ creatures, wide variety of characters, and beautiful pixel art made me want to explore and delve deeper into the Velua region. The past few years’ examples of monster-taming games had me wishing for more, and my wishes were answered with Coromon.
How can one possibly avoid negative comparisons to a certain other monster catching franchise? Maybe by doing just about everything better.