A Plague Tale: Requiem Reviews
I’m really glad that A Plague Tale: Requiem managed to overcome the burden of sequelitis and shine as a worthy successor to the fantastic Innocence. Sure, its predecessor was a bit more impactful due to it just dropping from out of nowhere, but Requiem manages to exist alongside it by amping up the tension and psychological aspects of its story.
A Plague Tale: Requiem is a mighty fine follow up to Innocence, and will keep you on the edge of your seat from start to finish. Sure, there’s the odd interesting design choice littered throughout and the game has the odd technical issue, but other than that, Requiem is a great way to spend a weekend.
The performances of the two siblings and the story itself are compelling enough to make up for the most glaring flaws, but the padded runtime hurts the pacing. At its worst, the game feels boring. Yet the shining moments of A Plague Tale: Requiem push through its problems, leaving a satisfying sequel, rats and all.
Though pandemic fiction may seem like the last thing audiences need right now, the catharsis “Requiem” provides is a valuable salve. It reminds us that others, today and in the past, feel or have felt our same confusion, fear and grief.
A Plague Tale: Requiem is a prime example of what a AA studio, given enough trust and resources, can accomplish. It’s a concise experience that didn’t waste my time, but it also scratched an itch I didn’t even know I had: a well-crafted stealth title meshed with folk horror elements that I had been craving since Siren: Blood Curse’s release in 2008. With an emotionally resonant script and an expert flow between stealth, horror, and exploration, A Plague Tale: Requiem feels like the sequel Innocence deserves.
A Plague Tale Requiem is a real slap of poetry and beauty. A masterpiece in form and content.
Review in French | Read full review
At times, it feels too long and oddly sadistic in its focus on inflicting fakeouts, pain, and suffering on the de Runes. Other times, I admired Asobo’s command of this series, its rat-infested stealth mechanics, and its grandiose storytelling. Fortunately, the latter edges out the former, and Requiem feels like much more than just a follow-up.
A Plague Tale: Requiem deserves your time in every sense of the word and it is a story that will live on in my mind for years to come. The powerful, emotional heartaches that you will no doubt experience by the incredible cast of characters continue to impress after the credits roll.
"Requiem's delicious vistas and atmospheric environments stand toe-to-toe with the visual might of many of its contemporaries"
A Plague Tale: Requiem could have been the perfect sequel, but is held back by the same gameplay limitations of its predecessor.
Review in Italian | Read full review
A Plague Tale: Requiem has seemed to me an exercise as remarkable visually as irregular mechanically and narratively. A competent videogame that will please those who enjoyed the first one, but that repeats, and I would even say that it intensifies, some of the mistakes that were pointed out to the original.
Review in Spanish | Read full review
Asobo's medieval adventure sequel is bigger, bleaker and more battle-scarred, but suffers from uneven storytelling
Everything in Requiem is bigger, bolder, and better than Innocence was. There's more variety in which players can approach situations and it plays and looks great. It offers a fantastic narrative with bigger stakes and conflicts, as well as a bigger cast of characters and complementary tools. And it only leaves you wanting more, which is good, because by the end of the game, you'll wonder where A Plague Tale goes from here. After the events of Requiem, the possibilities seem abundant.
Ultimately, A Plague Tale: Requiem is hands down one of the best single-player campaigns I have played recently.
A Plague Tale: Requiem represents a worthy sequel to its prized predecessor, as well as the overwhelming confirmation of Asobo Studio's capabilities.
Review in Italian | Read full review
A Plague Tale: Requiem is one of the most prominent games this year. Great plot, lots of characters, game systems and some unique ideas is what drives this whole apocalyptic experience.
Review in Russian | Read full review
In A Plague Tale: Requiem, Asobo Studio presents itself with extraordinary confidence. And with it, some writing and directing decisions that affect a great stealth adventure game.
Review in Portuguese | Read full review
An impressive journey from a visual and narrative perspective that deserves to be experienced, especially by those who have already appreciated the series debut.
Review in Italian | Read full review
Asobo should be proud of what it achieved in this game, as depressing and engrossing as it is.
