Thymesia has all the ingredients necessary to make for a solid indie Soulslike, but falls short of greatness due to messy implementation of mechanics, bland level design, weak lore, and issues with difficulty balancing.
The end result is a small-scale game with lofty aspirations that miss the mark. Stealing specials is great, but everything surrounding that is unimpressive.
Only Soulsborn fans will have the patience to deal with it until the end.
Review in Greek | Read full review
The game’s terrible parry system, lack of variety in its weapons, and incredibly frustrating feather stun move compound into a game that I struggled to enjoy, despite my best efforts.
Thymesia is a Souls-like with a few neat ideas.
Thymesia may boast more Bloodborne influence than its peers, but it fails to transcend its mediocre combat, appalling lack of enemy variety, and dearth of content.
Thymesia has some refreshing ideas to set it apart among a packed field of Souls-like games. Sadly, many of these mechanics don't mesh well with the action or are completely useless. Exploration also feels generally unrewarding.
Thymesia is the latest title to try and be the next Soulsborne experience. Sadly, its lofty ideas fall short and its potential is never reached. On top of this, a lack of originality holds it back throughout.
Thymesia is a mixed bag and simply doesn’t do enough to stand out. There are some neat ideas when it comes to how you approach combat encounters with plague weapons, but a lack of polish remains a constant obstacle in almost every facet of it. When it works, and all the systems line up, you can have a lot of fun, but that rarely happens. Despite its excellent visuals, the world feels shallow because of its linearity, and the use of annoying enemies to compensate for a lack of intricate level design makes an already difficult experience, exhausting.
Thymesia is a great idea, but it feels like it couldn't decide if it wanted to be its own thing or march to the beat of the Souls Drum. This hampers the product, alongside the loose feeling, lack of feedback in combat, and non-appearance of voice acting. In a post-Elden Ring world, we need to be looking at innovative and unique additions to a genre that has seemingly reached its apex. Sadly Thymesia seems to be solely carried by dated and constructive design, alongside an interesting theme.
Thymesia is a nice diversion - something that can keep you occupied until the next great soulsborne game gets released. That is its curse. It's a good game, with fast and enjoyable action, but lacks the immersive story and atmosphere, as well as the quality of level design and combat finesse that is expected from such titles.
Thymesia wants to eat the cake and have it. It wants to be as offensive as Sekiro and simultaneously, be as defensive as dark souls. As you expect, in the end, it fails. The game follows the environmental storytelling method, but it does not put engaging and unique elements in the artistic design of the environment nor in the enemies. That's why players won't have the motivation or the eagerness to know the history of the game's world or the enemies. The Bloodborne-inspired theme is nothing but a cheap imitation. That being said, the core of the combat system and overall gameplay structure along with some cool Skills can somehow save the game from free fall. If you are a sucker for Soulslike games, Thymesia can keep you entertained for some hours.
Review in Persian | Read full review
Thymesia is for people who cut their teeth on the soulslike genre, have a dozen free hours, and really want to see what it’s all about.
Review in Polish | Read full review
Thymesia is just another Bloodborne + Sekiro wannabe with small budget and big ambitions. On the other hand, it has something special inside it that keeps you playing on and on. And that's a great result for the small team.
Review in Russian | Read full review
Thymesia certainly isn't the worst indie Souls-like money can buy. Especially for its reasonable price point, players get a handful of really fun and challenging boss battles, but I wish the levels in between didn't come across as filler. Thymesia ends up feeling like Bloodborne's younger, less-gifted cousin -- he may not be all that great, but he still has some redeeming qualities.
There’s something special about Thymesia, but don’t expect greatness.
Thymesia is a game that show's the developer's potential, but doesn't reach the heights of its opening promise. While the combat is fast paced and fun, it is marred by hitbox and timing issues, and the story and lore lack depth to draw you into the mystery of Thymesia.
Thymesia's aggressive combat can be enjoyable, but it's an adventure that's easily forgettable otherwise.
Thymesia is one of those games that you should take its reviews with a grain of salt because it's an obviously clunky game yet its combat can be super-satisfying for the very specific kinds of gamers that it's targeting. Everyone else will probably find it too irritating to play.
As a whole, Thymesia feels like a missed opportunity. The plague weapons and unique sense of progression carry its gameplay that can often feel a touch unfinished and forgettable. It’s short and very uneven: just when it’s starting to feel a bit more interesting, it ends in a very unspectacular fashion. If you are foaming for more soulslike games, then I guess that Thymesia can (maybe) be a good time. Even so, I’d strongly recommend grabbing it on sale.