Somerville Reviews

Somerville is ranked in the 40th percentile of games scored on OpenCritic.
Wccftech
Top Critic
9 / 10.0
Nov 18, 2022

Somerville is a near-perfect adventure game themed around an alien apocalypse, with fantastic puzzles and exploration. Its few missteps do little to detract from the overall experience.

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ZTGD
Top Critic
4.5 / 10.0
Nov 22, 2022

So yeah… Somerville kind of sucks. The best parts of the game are when it focuses on the alien invasion aspect. The worst parts are everything else. Honestly, skip this game. It actually makes me worried for what Playdead has coming next because they have said they want to do more than just 2D games too and if they play anything like Somerville I’ll probably skip it.

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7 / 10.0
Nov 23, 2022

A promising debut for Jumpship, with a perfect Game Pass title that can easily be finished in one evening but that would have deserved some extra polish. I want to believe.

Review in Italian | Read full review

5 / 10
Aug 31, 2023

Although Somerville has some standout features, gorgeously peaceful environments, and atmospheric, silent storytelling, they're somewhat dulled by its terrible controls, awful performance, and lack of exposition. Being restricted to walking pace and the path forward often unclear, you frequently end up walking into invisible barriers. There are huge drops in frame rate throughout, especially when loading new areas, and the lack of names and backstories for the family you're playing leaves you frustrated with little to no attachment to them and their eventual outcomes. If you’re looking for a short, touching title to tide you over until the next big release, this may be worth a look, but with all its issues, it's better off left alone in the dark.

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8 / 10.0
Sep 14, 2023

Somerville has some enthralling set pieces backed by some stellar sound design. While its narrative may be too much for some to decipher, its nuanced way of conveying emotion and drawing the player into the mystery is really excellently pulled off. Grab a headset and enjoy this experience to its fullest.

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4 / 5.0
Nov 14, 2022

When the journey was over, with the credits rolling, I found myself left deep in thought, reflecting on what I had just seen unfold and the meaning of the journey I had embarked on. Quite whether this grand conclusion actually presents more questions than it does answers, I’m still not sure. In any case, I do think Somerville at least succeeds in delivering that punchy, thought-provoking crescendo and conclusion it was always building towards. I just wish it hadn’t been such a slog to get there.

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ACG
Top Critic
Buy
Nov 14, 2022
Somerville Review | One Hell of a Good Puzzle Game - YouTube video thumbnail
6.7 / 10.0
Nov 14, 2022

It was a bold move for the devs to try and move this traditionally 2D style of game into this hybrid 3D space, but I can’t help but feel that Jumpship would have been better off leaving it in 2D, because that extra dimension ends up just weighing the game down. It’s weirdly apt that right at the end of the game, when I’d got two different endings but was trying to unlock what I’d imagine was the ‘good’ ending, I experienced a massive bug that for a moment seemed like a creative decision, as I fell through the world, was reunited with my family on a grey platform in some empty void, then jumped off again to go into an infinite fall. In the end, Somerville’s admirable artistic vision and technical issues merged into one, poignantly showing that these two aspects of a game can’t ultimately be separated.

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6.7 / 10.0
Nov 15, 2022

While not reaching the expressive heights of Limbo or Inside, Somerville is in the wake of Playdead's videogame experiments.

Review in Italian | Read full review

Unscored
Nov 15, 2022

“Somerville” reminded me of the qualities that I cherish in adventure games, particularly their ability to plunge one into the unexpected. I appreciated how its mechanics sidestep the usual weaponry that goes along with science-fiction games. (A gun-toting, super-soldier shows up at one point, but things don’t end well for them.) “Somerville” effortlessly pulled me in from moment to moment because I was eager to discover the next audiovisual flourish around the corner. There is a sequence toward the end where the man revisits places that is particularly captivating for the way in which it makes the familiar strange. That said, I was a little disappointed with the final scene in the game, which struck me as an overly familiar allusion to the ending of Tarkovsky’s film “Solaris.” But that aside, “Somerville” is the best adventure game I’ve played since “Little Nightmares 2.”

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80 / 100
Nov 27, 2022

With his particular vision of The War of the Worlds, Somerville proposes a precious cinematic adventure focused on narration.

Review in Spanish | Read full review

Nov 29, 2022

Somerville does at least stick the landing with a third act that largely pushes the puzzles to the side in favor of an alien mind game that plays with one’s perception of what came before, and some surprisingly effective emotional payoff in the multiple endings. These moments represent the game at its best: scary, strange, wondrous, and enthralling. Thankfully, there are just enough of those riveting moments to forgive the ones where Somerville feels more than a little rote.

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8 / 10.0
Nov 15, 2022

Somerville does for Inside for what Inside did for Limbo. While the means of gameplay has evolved into a 3D realm, it’s more an emphasis on an actual narrative that sets it apart.

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8.5 / 10.0
Nov 15, 2022

It feels like cheating to call Somerville a debut indie title when its creator's individual pedigree is so strong, but it's a tremendous spiritual successor to both Limbo and Inside. It takes an ordinary setting, quickly removes all normalcy, and takes the player on a fleeting sci-fi thrill ride that makes use of every second of your attention that it has.

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4 / 10.0
Nov 15, 2022

Somerville relies on its fantastic animations and settings to tell a story of a father trying to reunite with his family. But without important story fundamentals such as exposition, you have no idea what is going on. Coupled with the fact that the adventure consists of simply solving puzzles while walking around, it is hard to immerse yourself in the story or even care about what will happen. Solving puzzles can also be difficult because you are expected to fumble around and discover what can be interacted with. There's no guidance or assistance, which leads to frustration when you have no idea what to do next. There's a good attempt at telling a story here, but it's difficult to find yourself wanting to reach the end.

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6.5 / 10.0
Nov 28, 2022

Though getting through it was occasionally bumpy, I only wish I'd been able to get more of it once it really got going. And had Somerville maintained its human element front and center, I think I would've loved the way the story ended more than I ultimately did. As it stands though, Somerville is a notable debut by Patti's new studio, it just has some of the wrinkles of one too.

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7 / 10.0
Sep 3, 2023

In Somerville's attempt to differentiate from Limbo and Inside, player's are left with a moody, wordless story lacking technical finesse and head-scratching puzzles that define the genre's best.

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3.5 / 5.0
Nov 14, 2022

It's hard to recommend Somerville purely on the basis of what loosely-tied and ultimately lacking material its narrative provides.

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8 / 10.0
Nov 14, 2022

Some clever puzzles, great visuals, and a solid story help carry Somerville through its occasional rough spots.

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6.5 / 10.0
Nov 15, 2022

Unlike Limbo and Inside, Somerville looks like an experimental and unfinished project with a confused story and many gameplay hiccups.

Review in Italian | Read full review