Somerville Reviews
In dark murky cues, colors pops will either mean danger or interactable objectives. There is no soundtrack thankfully as it would just divert the attention away from the environmental sounds of our man’s harsh breathing, the droning of enemy scouts, and the dire creaking of the trees and buildings around this desperate endeavour to just survive.
Somerville takes us on an intimate and dramatic journey through a world now close to unraveling, enriched by puzzles that shape a satisfying gaming offering, but unfortunately some design choices and a less-than-perfect packaging do not allow the game to shine and touch heights of excellence. Still, it remains a fascinating and disturbing journey that you are unlikely to forget, and that is enough to rightfully belong in the experiences every gamer should have.
Review in Italian | Read full review
Somerville is a strong IP for Jumpship to begin their portfolio.
Gorgeous, creative, and tense, Somerville can make for a fairly gripping adventure, but difficulty seeing what you're doing, a fair amount of frustration, and an underwhelming conclusion make the experience less than it could have been.
Another special adventure emerges from a fragment of the creators of LIMBO and Inside, which with well-known forms intends to chart its own path as well. Somerville proposes family closeness and a great opening in its history and ties. An adventure of survival and discovery, expanded by the layer that adds manipulating extrasolar energies to solve its many situations and achieve something more personal and with its differential touch.
Review in Spanish | Read full review
Somerville has ties to modern legends Limbo and Inside, but it’s equally reminiscent of another Hall of Famer: Out of This World. The end result is a unique physics-based puzzle adventure that isn’t quite on the level of the games that inspired it, but is nevertheless an extraterrestrial nightmare worth exploring.
A remarkable science fiction adventure that shines more for its tone, its context and its stimulating ending, than for the story of its characters. Despite this, it has narrative maneuvers that raise the interest in its text, and with a powerful staging that takes advantage of both its aesthetics and its fixed cameras. A concise and direct videogame that succeeds in almost everything it tries, and manages to leave an interesting aftertaste.
Review in Spanish | Read full review
It's hard to recommend Somerville purely on the basis of what loosely-tied and ultimately lacking material its narrative provides.
A promising debut for Jumpship, with a perfect Game Pass title that can easily be finished in one evening but that would have deserved some extra polish. I want to believe.
Review in Italian | Read full review
Somerville does at least stick the landing with a third act that largely pushes the puzzles to the side in favor of an alien mind game that plays with one’s perception of what came before, and some surprisingly effective emotional payoff in the multiple endings. These moments represent the game at its best: scary, strange, wondrous, and enthralling. Thankfully, there are just enough of those riveting moments to forgive the ones where Somerville feels more than a little rote.
In Somerville's attempt to differentiate from Limbo and Inside, player's are left with a moody, wordless story lacking technical finesse and head-scratching puzzles that define the genre's best.
Somerville is a flawed game and doesn't execute all of its ideas perfectly, but from its captivating story to some of its striking imagery, there's plenty still to like in this brief adventure.
Ultimately it's the setting, art direction, and non-verbal cinematic storytelling where Somerville excels. But even here there are long lulls and a few sections that begin to feel bland. Like when you’re in a cave system trying to avoid attention in a way that feels like a homage to Oddworld: Abe's Oddysee. And outside of the emotional notes touched upon when it comes to trying to reach your family in an oppressive situation, the ending and final act are too obtuse and abstract to make any sort of lasting impact. Somerville is a visually impressive, relatively short cinematic adventure held back by its ambition.
Somerville isn’t always the most enjoyable game to play, then. Its puzzles aren’t anything special, and they’re hampered by clunky controls. But what is special is Somerville‘s narrative and art design. The score, too, is excellent: we just wish there was more of it – too many scenes are simply too quiet. Even if we weren’t enamoured with the ending, Somerville‘s story is worth experiencing. It’s just a shame the gameplay is a little disappointing in comparison.
Somerville is a prime example of how great ideas and great creativity can be overwhelmed by technical and design problems. But it still promises a good and different gaming experience.
Review in Turkish | Read full review
Somerville feels like great ambition being stretched a little thin, and fundamentally, the way it feels to actually play makes me wish it spent a little longer in the oven, refining and polishing the best parts. Fans of the genre, and sci-fi fans in particular will absolutely find a lot to love in this 5 hour or so adventure, but once the credits roll, you may be left feeling more than a little underwhelmed.
Somerville attempts to be the next Inside or Limbo, but with colour and a lot more sci-fi. It mostly succeeds, as some of its off-kilter segments, vistas and art style, conclusions, and developer choices will be seared in your mind for the remainder of 2022.
Somerville is an intriguing, sometimes thought provoking venture that while initially mysterious ultimately ends up being a bit bland dragged down by a lack of polish and performance issues.
