Grow Home Reviews

Grow Home is ranked in the 63rd percentile of games scored on OpenCritic.
Dec 2, 2016

Grow Home is an endearing title. Throwing BUD around like a robotic rag-doll is a satisfying and heartwarming affair. For the price and duration it can’t be beat, a completely self-contained game that sets the expectations low and manages to deliver an amazing experience. It’s a cheap, silly, and quick experience that will leave your hands sweaty and MOM very proud of you.

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Liked
Feb 6, 2016

Grow Home offers simple but very enjoyable gameplay with the main focus being on the fun part.

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Nov 22, 2015

Ubisoft Reflections' 3D platformer reminds the player what made the genre so great

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84%
Oct 12, 2015

The spirit of Grow Home lies in its unforced exploration, leisurely collecting of items, and experiencing those "oh $H#@" moments as B.U.D. loses his grip or you miss your jump at 2000 meters in the air. There is added value to the game as you unlock skins with abilities and other items. After the end credits, you also have the choice of accepting an extra mission. All of these features add to Grow Home's appeal as a special game where it pays to be curious and daring, and you are properly rewarded if you are thorough.

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Evan Norris
Top Critic
Unscored
Sep 9, 2015

In the end, in spite of some control and gameplay issues, it's easy to see why Ubisoft developers fell under the spell of Grow Home. The alien world is verdant and alive, the sense of progress and discovery intoxicating, and the hero B.U.D. truly lovable.

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8 / 10
Sep 7, 2015

Grow Home is a gorgeous title which acts as yet another example that not all games need to be hours upon hours long. Its unique climbing mechanics make for a tense and often terrifying time, while its endearing story grounds the entire experience. There are some niggling control issues, but the stunning presentation and subtle soundtrack round things out, ultimately making for a satisfying and adorable game.

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8.3 / 10.0
Sep 2, 2015

Grow Home isn't a game that I expected to fall in love with but after playing for a while and letting it wash over me, I can easily say that it's one of the most imaginative and enjoyable gaming experiences that I've played so far this year.

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89 / 100
Aug 30, 2015

Grow Home is a fantastically creative game that needs to be lauded as one of the best things that has come out of Ubisoft in years. It's warm, it's fun, it has some dark humor and it's just a wonderful ride for everyone.

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Thomas Wrobel
Top Critic
7 / 10
Apr 20, 2015

For those with patience to get the hang of the quirky controls, Grow Home provides a lot to like. It's a cute game with nice ideas and a somewhat relaxed atmosphere. It's certainly pleasing to see a big publisher like Ubisoft trying out fresh ideas and, in Grow Home's case, it pays off well. The title only disappoints fundamentally in terms of its length - not because it's bad value at $8/£6, but because it causes cravings for more. With any luck maybe Ubisoft will see fit to take Reflections' project's little seed and grow a more fully-fledged game from it, because the ideas and style shown deserve to be seen again.

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6 / 10
Apr 14, 2015

Quaint Sunday afternoon gaming, and not much else

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6 / 10.0
Mar 9, 2015

I can appreciate what Ubisoft Reflections was trying to attempt with Grow Home, but perhaps it should have been left as an experiment or a demo instead of as a game. Its appearance is intriguing, I'll give it that, but appearance doesn't make it any less tedious or frustrating. I noticed on Metacritic that several people have loved it, but for me, it was absolute torture.

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8 / 10.0
Mar 8, 2015

Perhaps one of the biggest surprises is that Grow Home only costs eight dollars, which is a bargain for such an intriguing and inventive little game. Whether you're spending your time scrambling to out-of-reach grottos, enjoying the view from your glider, or harassing the sheep, Grow Home is well worth the climb.

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8.1 / 10.0
Mar 1, 2015

Grow Home is a masterpiece that gives out a strong core mechanics as a platform game that can make you play the game out its charm despite its lack of narrative, replay value, and dull dialogue.

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7 / 10.0
Feb 19, 2015

Grow Home is fun and innovative experience that, unfortunately, gets weighed down by bugs with the climbing system, the iffy camera, and the repetitive audio effects. It's still a blast to play but it could've been much more.

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Unscored
Feb 19, 2015

[Y]ou'll probably never kick the stumbling habit entirely, which is fine, because you're always liable to stumble into something beautiful.

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3 / 5.0
Feb 18, 2015

The sad thing about the controls is that everything else in Grow Home is so well done.  Exploring the world, gliding around on a leaf, climbing to the bottom of an island, and growing shoots to new areas are a lovable traits.

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8 / 10.0
Feb 18, 2015

Grow Home delivers on a simple yet charming story in an equally engaging world.

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8 / 10
Feb 18, 2015

Grow Home combines experimental animation and beautiful world-building to create something unique.

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6 / 10
Feb 18, 2015

Even though its puzzle isn't very difficult, minus the falling, it does provide an entertaining experience. Perhaps Grow Home will evolve into something more someday. As it is right now, it's a short and sweet experience with a lot of free falling involved.

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7.5 / 10.0
Feb 16, 2015

Grow Home manages to bring something new, relaxing and polished to the table, just not nearly enough of it. Feels like an excellent demo of a bigger game.

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