Grow Home Reviews
Grow Home is an endearing title. Throwing BUD around like a robotic rag-doll is a satisfying and heartwarming affair. For the price and duration it can’t be beat, a completely self-contained game that sets the expectations low and manages to deliver an amazing experience. It’s a cheap, silly, and quick experience that will leave your hands sweaty and MOM very proud of you.
I can appreciate what Ubisoft Reflections was trying to attempt with Grow Home, but perhaps it should have been left as an experiment or a demo instead of as a game. Its appearance is intriguing, I'll give it that, but appearance doesn't make it any less tedious or frustrating. I noticed on Metacritic that several people have loved it, but for me, it was absolute torture.
Quaint Sunday afternoon gaming, and not much else
The sad thing about the controls is that everything else in Grow Home is so well done. Exploring the world, gliding around on a leaf, climbing to the bottom of an island, and growing shoots to new areas are a lovable traits.
Ultimately, Grow Home ends up feeling like a product you really want to love, but is unable to produce the content required to hook your attention. It presents a lovable character, but that character lacks a meaningful world to participate in. If there were better visuals or a stronger story, the strong main character would have been able to develop more and become an integral part of the game. As it is, the game is focused on sprouting vines, which is, no doubt, fun as hell. But that fun begins to fade away when you are forced to slowly make your way up a large tree, in what seems like the slowest way possible. As previously stated, Grow Home feels like a piece of a very enjoyable video game, but by itself it lacks the power to stand on its own two feet.
Even though its puzzle isn't very difficult, minus the falling, it does provide an entertaining experience. Perhaps Grow Home will evolve into something more someday. As it is right now, it's a short and sweet experience with a lot of free falling involved.
Despite a handful of interesting moments, the whole experience feels a bit hollow
Grow Home is a better experiment than a game. The procedural animations of B.U.D. will instantly make him one of the best interactive robot companions you've ever had (no, seriously, HK-47 better watch his back). But the wondrous tension of ascending this Star plant is constantly hampered by the need to waste time collecting arbitrary trinkets so you can waste less time on your main mission.
Rather clever physics-driven climbing mechanics marred by the game's lack of willingness to actually do anything with them. Still, Grow Home manages to be a cheap, pleasant surprise of exactly the sort we ought to encourage.
For those with patience to get the hang of the quirky controls, Grow Home provides a lot to like. It's a cute game with nice ideas and a somewhat relaxed atmosphere. It's certainly pleasing to see a big publisher like Ubisoft trying out fresh ideas and, in Grow Home's case, it pays off well. The title only disappoints fundamentally in terms of its length - not because it's bad value at $8/£6, but because it causes cravings for more. With any luck maybe Ubisoft will see fit to take Reflections' project's little seed and grow a more fully-fledged game from it, because the ideas and style shown deserve to be seen again.
Grow Home is fun and innovative experience that, unfortunately, gets weighed down by bugs with the climbing system, the iffy camera, and the repetitive audio effects. It's still a blast to play but it could've been much more.
Grow Home manages to bring something new, relaxing and polished to the table, just not nearly enough of it. Feels like an excellent demo of a bigger game.
Ubisoft Reflections' 3D platformer reminds the player what made the genre so great
You should be left feeling bubbly after playing Grow Home. It's not perfect in execution, but given it was never meant to be a commercial product, it's easy to see why Ubisoft couldn't resist turning it into one - it's a bright, charming and original little game that has an irresistable sense of happiness to it.
Grow Home: a great climbing platformer. Beautiful, chunky world. But with a bit of a wonky camera.
The gaming mechanics of the title are quite fun and when mixed with these powerful vines that the player controls, it does create a sense of gaming wonder. Sure, it does lack replay value but if you want a few hours of escapism, this is definitely the answer!
Grow Home delivers on a simple yet charming story in an equally engaging world.
Grow Home is a gorgeous title which acts as yet another example that not all games need to be hours upon hours long. Its unique climbing mechanics make for a tense and often terrifying time, while its endearing story grounds the entire experience. There are some niggling control issues, but the stunning presentation and subtle soundtrack round things out, ultimately making for a satisfying and adorable game.
While its intoxicated physics can lead to occasional despair, the overwhelming joy of the whole experience is a strong tonic, over the handful of hours it takes to get through, I couldn't help maintaining a smile.
Perhaps one of the biggest surprises is that Grow Home only costs eight dollars, which is a bargain for such an intriguing and inventive little game. Whether you're spending your time scrambling to out-of-reach grottos, enjoying the view from your glider, or harassing the sheep, Grow Home is well worth the climb.