Lara Croft and the Temple of Osiris Reviews
While Lara Croft and the Temple of Osiris fails to sparkle in single-player, it really comes alive when two or more players join the mix. Working together to solve puzzles and navigate tombs is good, but selfishly screwing over your friends in pursuit of the best treasure is great.
Huge fun with friends and enjoyable on your own, Lara Croft and the Temple of Osiris is a strong follow-up to Guardian of Light. It might retread a lot of old ground from its predecessor, but it also offers enough twists and interesting puzzles to keep you playing for a good few hours, making it well worth excavating and dusting off.
The fact that Temple of Osiris features the classic, confident, adult version of Lara Croft rather than the newfangled, young, vulnerable version should tell you exactly what this game is aiming for: Simple escapism, a video game for gaming's sake. It's not the next chapter in the Tomb Raider saga, and it doesn't push any boundaries in narrative or game design. Instead, it's a fast-paced action puzzler, energetic and accessible; and while it does stumble in a few places, it manages to deliver the sort of lowbrow entertainment it promises — just the way a series borne of classic pulp serials should. Different enough to stand apart from core Tomb Raider titles, and inexpensive enough that its throwaway nature won't offend, Temple of Osiris sets its sights for a modest target and hits it with aplomb. There's something to be said for that.
If you liked Lara Croft and the Guardian of Light, then you will like Temple of Osiris. A few mechanical issues make the experience less than ideal, but this cheap little game can be a lot of action-packed fun.
What we've got here is a mildly absorbing romp through an extremely generic setting, delivered with no sense of aplomb.
Another fun twin-stick-shooter romp for Lara Croft, Temple of Osiris finds a way to go bigger and better in most regards, but four-player co-op was just too much on my TV screen—this one would've been better off with only two main characters instead of four.
For clever puzzles, simplistic yet intense action, interesting boss battles and fun co-op, it doesn't get any better than this.
Lara Croft and the Temple of Osiris is a chaotically silly party game that's spliced its DNA with a dungeon crawler and a twin-stick shooter.
An improvement on The Guardian of Light but no revolution, The Temple of Osiris is another solid adventure worthy of the illustrious Croft name.
Lara Croft and The Temple of Osiris has a lot of great ideas running behind it, but the execution fell a little short.
Lara Croft and the Temple of Osiris varies quite a bit from its more serious sister series, but the bite-sized action with a classic twist is just as enjoyable.
The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn. As with Osiris, I'm not sure Lara's reassemblage has gone entirely to plan, but the spirit remains intact - and the spirit is still strangely powerful.
Lara Croft and the Temple of Osiris is an excellent action-puzzler adventure, whether you play solo or co-op.
Lara Croft and the Temple of Osiris is a nice slice of good, lighthearted fun.
Not as compelling as its predecessor, but as a four-player alternative to the Lego games this an enjoyable enough attempt at a Tomb Raider lite.
Given issues like the poor loot system and the occasionally awful camera, it's amazing how quickly and thoroughly Lara Croft and the Temple of Osiris turned me around from my initial lukewarm feelings.
Lara Croft and the Temple of Osiris has a lot of going for it. The main campaign is fun to sit through with its progressive variation in puzzles, platforming and blazing action.
If you're a huge fan of the character or are desperate for some local cooperative play on the new consoles, you might consider it, but for most, it won't be worth the time. For the rest, though, there isn't much here aside from a time waster when there's a veritable flood of more interesting games available.
'Lara Croft and the Temple of Osiris' is radically different from 'Tomb Raider', but this is not necessarily a bad thing. It is also not radically different from its predecessor, and I wish it would have had a bit more ambition with its loot system and platforming. The puzzles are more fun than annoying, and in this regard co-op is implemented well. A few other relatively minor issues chip away at it, but overall it is not a bad little arcade game.
Crystal Dynamics' tiny Lara returns for another isometric adventure, swapping Mayan ruins for Egyptian tombs in a game that plays well with one but even better with more