Lara Croft and the Temple of Osiris Reviews
Multiplayer or bust
In the end, Lara Croft and the Temple of Osiris was almost an enjoyable sequel to Guardian of Light. However, it's impossible to look past its glaring problems with performance, which sully what could have been an otherwise enjoyable sequel.
Lara Croft and the Temple of Osiris is a game that has all the makings of a great title. Arcade-y action, great co-op ideas and interesting puzzles.
Boring on your own and offering nothing particularly memorable for gameplay, but if you're looking for a fun game for couch co-op that can be completed in an afternoon, this is an easy purchase.
While Lara Croft and the Temple of Osiris fails to sparkle in single-player, it really comes alive when two or more players join the mix. Working together to solve puzzles and navigate tombs is good, but selfishly screwing over your friends in pursuit of the best treasure is great.
Lara Croft and the Temple of Osiris is a decent game, especially with friends – but it'll never surprise you. The basic mechanics work well, but you'll struggle to shake off the feeling that they could have been utilised so much more effectively. With no plot and no great rewards, you'll be playing just for the sake of getting to the end, which won't be enough to hold everybody's attention through to its premature conclusion.
Lara Croft's latest dungeon crawler is a decent way to pass an afternoon with a friend or two, but its limited gameplay elements and story make it little more than that.
Lara Croft and the Temple of Osiris is not a bad game, it's just not a great one. The singleplayer game brings nothing new to the franchise, and in some ways even feels like a step backwards from Guardian Of Light. As a multiplayer game it takes on a different and welcome dimension, though for every great moment, you can expect equal frustration.
There are still great things to be found in the Temple of Osiris, and those who care less about scoring points or who have some good partners to team up with can still find some fun in it. For me, Lara Croft and the Temple of Osiris is a lot like Horus's staff: it is a treasure that can do great things, but it is cursed.
With troubled multiplayer design and an unwarranted higher price point, Lara Croft's spin-off reputation may have trouble recovering after The Temple of Osiris.
Lara Croft and The Temple of Osiris has a lot of great ideas running behind it, but the execution fell a little short.
'Lara Croft and the Temple of Osiris' is radically different from 'Tomb Raider', but this is not necessarily a bad thing. It is also not radically different from its predecessor, and I wish it would have had a bit more ambition with its loot system and platforming. The puzzles are more fun than annoying, and in this regard co-op is implemented well. A few other relatively minor issues chip away at it, but overall it is not a bad little arcade game.
Lara Croft and the Temple of Osiris has a lot of going for it. The main campaign is fun to sit through with its progressive variation in puzzles, platforming and blazing action.
Despite its flaws, Lara Croft and the Temple of Osiris is still a neat game. It's not mind blowing and it isn't going to be winning any game of the year awards, but it's an inexpensive title that you can have fun with, especially if you have a dedicated group of friends to play it with. I kind of like that Tomb Raider now means different things to different people. It means we can all play the Tomb Raider that we like the most.
It's more exciting to play with a friend, as playing solo spoils some of the magic that comes with games aimed for a group of people, but either way, Lara Croft and the Temple of Osiris is a good game for anyone into arcade twin-stick action, platforming and fun, but unpretentious, puzzles.
The reality is if you're looking for this kind of puzzle-action isometric fix, there's not a shortage of games out there which can offer it. So presumably Lara herself is the lure, however, like I said before the story and characters were, for me, anything but a strong point. That said, this is a decent game with enjoyable puzzle mechanics, a slick combat system and smooth luminous graphics. Just don't expect any surprises, you're getting exactly what you see.
Lara Croft and the Temple of Osiris is a great game to grab for a weekend of couch co-op with family or friends. However, you won't find much appealing to continue to play it once you've defeated Set and made the world a happy place with its lackluster look system. Enjoy it for what it is, but don't expect to invest considerable time into it.
A lightweight but lovable adventure in the spirit of the classic Tomb Raider games. It's not particularly deep or innovative, but it balances combat, puzzle-solving and exploration well, and the third-person visuals and level design work better here than they did in Guardian of Light. Do you still like Lara? You'll like this.
'Lara Croft and the Temple of Osiris' is a suitable successor to Crystal Dynamics' isometric adventure game, but does little to impress.
Crystal Dynamics' tiny Lara returns for another isometric adventure, swapping Mayan ruins for Egyptian tombs in a game that plays well with one but even better with more