Blanc Reviews
Blanc is certainly cozy, cute, and charming, and it deserves high marks for its aesthetics and ideas, but I can’t deny how frustrated I felt while playing it. There were some high moments where cub and fawn flew through the frozen fields, delicately criss-crossing darkened paths in an otherwise blinding white spendor, but they were often followed by whiplashed lows of missing actionable cues and odd technical difficulties. If Blanc speaks to you, I think you’ll enjoy it, but if you’re on the fence, give the dev team some time to address the issues. Until then, Blanc remains the perfect example of a snow day — enjoyable in theory as long as you don’t have to travel.
Controlling one character per Joy-Con is an annoying experience I wouldn't suggest. The real stand out here is the soundtrack. I would put this soundtrack in the same tier as games like Hollow Knight and Ori and the Blind Forest. My biggest takeaway is that the Blanc soundtrack should be on everyone's playlists, even if the game itself shouldn't.
From the game's logo alone we can understand its intention to approach the theme of duality with the dark wolf perched on the lap of the white deer creating a variation of the yin-yang symbol. This color symbolism is also carried over to the game with most of the objects that the wolf interacts with being black, while the corresponding ones that the deer interacts with are white.
Review in Greek | Read full review
Blanc is a charming and extremely short adventure game that features challenging puzzles and a beautiful, minimalist art style that should occupy you and a friend for an hour or two.
Blanc is a game with heart, and it'll definitely bring you and a player two together. I can't recommend it over some other recent co-op outings, but it's still an experience worth having if you can ignore a couple of issues.
If I had to sum up White quickly, I would use the following words: easy, short, scenery and calm. Is that positive? That's up to you. Because an easy game is not necessarily a bad thing, and neither is a short game. Personally, White is one of those games that are quickly forgotten for the reasons I mentioned earlier. But if you have a young audience at home, I consider the game a good starting option. It gives you a good introduction to many aspects of the video game world. But that's probably the only good reason to get White.
Review in French | Read full review
Simply put, I absolutely love Blanc's aesthetics and gentle soundtrack but everything else about it is tedious and occasionally irritating.
With every new landscape and puzzle, you can feel the love that went into the development of this game. Available for both local and online play, you can enjoy this with your loved ones in the same room or from far away. Blanc is here for you to take this journey together.
Blanc is an artistic and cooperative adventure in which a fawn and a small wolf will have to work together to get ahead. A nice, short and simple title, perfect to play with another person.
Review in Spanish | Read full review
Blanc is not one best co-op games on the market, but it's a pleasant adventure which skillfully mixes the story, gameplay and cooperative mechanics. Despite readability and very simple puzzles that repeat themselves, this first game from Casus Ludi is a nice catch to spend a relaxing evening.
Review in French | Read full review
This mesmerizing adventure in black and white is both accessible and brilliant for sharing with a friend or tackling solo
Blanc is a great pick for those who want a simple, casual, fast play with a friend in a captivating story. However, even though it's an interesting co-op experience, technical limitations may leave an unpleasant experience due to small details that can make playing it online less attractive.
Review in Portuguese | Read full review
Blanc provides a short but charming co-op adventure experience as you (and hopefully a friend) help a wolf and a deer find their families and assist other animals along the way. The black and white, hand-drawn style enhances the touching story of this unlikely pair coming together to help one another.
Blanc is a wonderful journey, whether played solo or with a friend, that will have you cooing in delight at its black and white cuteness.
Blanc is nice. It’s not revolutionary, both as a single-player experience and a co-op puzzle game. However, it’s pretty and simple, and doesn’t overstay its welcome. It’s the sort of game that serves a purpose. It’s a pleasant way to spend a night in with someone else.
Blanc abounds in beautifully layered textures, with sharp distinctions between foreground and background planes. Which makes it all the more frustrating that such intricacy isn’t present in the text-free story, which at times devolves into bland obstacle courses that seem to exist only to disguise the monotony of the game’s mechanics. Except perhaps for the lack of sustenance in this world that goes undiscussed, there’s no element of surprise here, as the cub and fawn set out to find their families and accomplish just that. The humans are missing, and nobody cares, not even the domesticated sheep left behind in the stables that are somehow still alive.
Despite some small technical aspects that could have been refined and its simplicity in various aspects being detrimental to the enjoyment of its gameplay and narrative potential, Blanc has a unique charm in its characters' visual and a good general concept, and manages to offer an accessible, short and relaxing co-op experience. With some caveats, this title is recommended for casual players who appreciate minimalist artistic proposals applied to [the concept of] teamwork.
Review in Portuguese | Read full review
While Blanc is a cute cooperative puzzle that may satisfy players for the short runtime, it does not bring anything original to the table. Despite its obvious charms, it winds up feeling rather paint-by-numbers — but every color is white.
This puts Blanc in a precarious position. While length is not a determining factor for enjoyment, it can become a primary focus if there isn’t much else to offer. I went around the snowscape with a partner, searching for our families. Outside of the gorgeous aesthetics, both visually and sonically, no substantive content sparked any significant emotion. There weren’t a lot of facets done poorly, but they weren’t executed wonderfully either. And while there were some endearing and silly moments, I came out of the experience feeling like I went through an underwhelming roller coaster at a theme park.