God of Rock Reviews
God of Rock successfully combines rhythm and fighting game elements into a great game that is sure to make an audience cheer.
Easy to pick up and hard to master, God of Rock has to be one of the most engaging games to come out so far this year.
While the AI will soon find you too much to handle, even at higher difficulties, the online component is where the specials really shine. The strategy of choosing when to slot your attacks in becomes paramount. It’s easy to lose the rhythm of the song if you get too cocky. As long as the game can nurture and maintain a player base there should be ample reason to keep coming back to God of Rock time and time again.
God of Rock is an interesting experiment that works sometimes. I do wish I could focus more on the action at the top. I also hate that I have to retrain my brain with the button combos and get frustrated when I miss notes as it usually leads to me failing and having a hard time getting back into rhythm. Still the idea is sound, the characters are excellent, and I really had fun with this one. A little more polish and this could easily become a whole new genre.
God of Rock is an interesting concept blending rhythm and fighting game elements, with some elements being executed better than others. On the rhythm side, the large soundtrack, complex note patterns, and vibrant visuals offer a good experience for those who excel at multitasking. On the fighting side, the combo system may feel familiar but less satisfying because of so much attention needing to be had on the note chart rather than the visually striking character dishing out damage. I am excited for the future of God of Rock, because once this ends up in the hands of creative community members, I'm sure that the competitive experience will be wild.
While God of Rock has a cast of unique characters and some amazing tracks to keep the rhythm to, the inability to see the actual fighting makes it hard to recommend as a whole product. That’s a shame because the concept is genuinely interesting and the fighting on the beat looks really cool in the few instances where you get to see it.
God of Rock mixes two highly technical genres into a complex and hard to master experience. Though the game is charismatic and offers some variety in the concept of its characters, it ends up failing to present it successfully to the player, making it necessary to make a lot of effort to understand the various elements of its gameplay. Even so, this is a worthy title for players who are prepared to face the enormous frustration until they can enjoy this eccentric and unique opportunity.
Review in Portuguese | Read full review
Overall, Modus Games had the recipe for potential greatness and it looked good in the pictures, but it didn’t taste as good as it looked. Hindered by lack of options and accessibility, too much focus on the fighting game presentation, and not enough on rhythm which is the main aspect of the game, their attempt to marry the two genres ended up missing on both. There are other rhythm games that attempts to incorporate a different genre (like JRPG) such as Theatrhythm and does so expertly, sadly, this did not.
I can't say God of Rock did a mistake in its choice of elements but this is a clear case where less is more. The good ideas and features from fighting games were smart picks, but the mayhem of things on screen turn what could have been a beautiful melody into a messy thread of mismatched notes.
Review in Portuguese | Read full review
The feeling, although bittersweet, is that of being in front of a very original work with an excellent artistic section and very good ideas.
Review in Spanish | Read full review
God of Rock is an interesting mix of rhythm and fighting styles but it feels quite difficult to handle both styles. Outside of the Arcade Mode and Level Editor, there’s not much left as the online matches feel scarce.
The cast of fighters definitely has personality, but this marriage of rhythm and fighting games doesn’t go the distance
God of Rock is a unique rhythm game experience that offers a lot in the way of gameplay options and content. Online and crossplay are also present alongside a custom notetrack maker for songs that easy to use. And even if I like the idea and the aesthetics, I felt that the game doesn’t really know whether to focus on being a fighter or a rhythm game and I ultimately left the game with middling feelings.
With a little more polish, God of Rock may prove itself to be a worthwhile rhythm game title yet. Unfortunately, in its current state, it feels like more of a swing and a miss than a headbanging hit.
Despite its bonkers idea, God of Rock is likeable, although its mechanics can be confusing and overcomplicate things at times.
God of Rock feels like a decent first draft of a great idea, but lacks the finesse to fully exploit its inspired mash-up of rhythm and fighting games.
Creating something innovative is a massive gamble, and God of Rock is trying to achieve something like that, but it sadly falls short. Some strange design decisions and a gameplay style that doesn’t really excel at any of the genres make this one an honorable but ultimately lacking effort – this isn’t quite the new challenger we were hoping for.
Watching your favourite game genres make out sounds exciting, but God of Rock doesn't quite nail it. It leaves a game that feels at odds with itself, sometimes fun to play but mostly frustrating or uninteresting.
I give God of Rock credit for trying to combine rhythm games and fighting games together and while I do think there is potential with the idea unfortunately the execution here isn't as good as it could have been.
God of Rock has a fairly interesting concept, plus cool visuals and character designs, but it still fails to deliver due to a messy gameplay style.
Review in Italian | Read full review