God of Rock Reviews
Despite its struggles, I did love God of Rock’s charm. Its roster is a colorful mix of characters like the comic artist Edith or the carefree spirit Lyn, both of which were the two I completed the game with. I enjoyed some of the unique interactions during the arcade intros and the banter between characters before the matches began. The game’s stage designs were pretty to look at, too, at least during the start and end of rounds. I don’t think God of Rock will hold anyone’s attention, which is sad because I feel like something is here. It’s just that the implementation was not executed well. I struggled to want to play when I’m normally itching to repeat songs in a standard rhythm game. It’s clear Modus Games put a lot of love into God of Rock, so it hurts me that I did not enjoy my time with this game. I hope some changes can come down the pipeline to fix some of these issues, specifically the UI button icons.
From mechanics to personality, Modus Studios' genre-mashup runs into major trouble by the first chords.
Tutorials for the game's complex Track Editor currently need to be included. However, using it with some time, patience, and an active mod community, PC players can share custom songs through the Steam Workshop. God of Rock's music list feels more electro-pop than Rock, but hopefully, that ratio can be adjusted with the help of mods and future updates. Still, God of Rock's characters are creative enough to make an intriguing 2D fighter. Unfortunately, its gameplay fails to be fun enough to attract fans of rhythm or fighting games occupied by many other options that do everything better.
God of Rock has to be one of the worst attempts at combining rhythm games with other genres. While the game has a solid foundation, it really doesn't have much else as it fails as both a rhythm game and its fighting game aspects feel more like an overcomplication of something that already works well in other versus rhythm games.
God of Rock has flashy, entertaining visuals with a thematic flair. While its style and level editor excel, the rhythm gameplay and fighting mechanics feel shoe-horned together, creating a clunky and messy whole. The music is great and the idea could work, but this isn’t the rock-charged moshpit that it promised to be.
There's a good idea behind God of Rock. The concept of a rhythm game with the trappings of a fighting game has worked in the past, so we know this combination can work. The execution is flawed enough for both genres that the idea can't shine through. Some more polish and perhaps a rethinking of readability would help this become more desirable, but it's currently difficult to recommend.
In short single sessions, God of Rock can be enjoyable. The problem is that it expects players to devout a lot of time to complete 10 rounds in the arcade mode. Even when hopped up on a ton of nose candy, that is a tall order for any rock star.
God of Rock has a fairly interesting concept, plus cool visuals and character designs, but it still fails to deliver due to a messy gameplay style.
Review in Italian | Read full review
I give God of Rock credit for trying to combine rhythm games and fighting games together and while I do think there is potential with the idea unfortunately the execution here isn't as good as it could have been.
Watching your favourite game genres make out sounds exciting, but God of Rock doesn't quite nail it. It leaves a game that feels at odds with itself, sometimes fun to play but mostly frustrating or uninteresting.
Creating something innovative is a massive gamble, and God of Rock is trying to achieve something like that, but it sadly falls short. Some strange design decisions and a gameplay style that doesn’t really excel at any of the genres make this one an honorable but ultimately lacking effort – this isn’t quite the new challenger we were hoping for.
God of Rock feels like a decent first draft of a great idea, but lacks the finesse to fully exploit its inspired mash-up of rhythm and fighting games.
Despite its bonkers idea, God of Rock is likeable, although its mechanics can be confusing and overcomplicate things at times.
With a little more polish, God of Rock may prove itself to be a worthwhile rhythm game title yet. Unfortunately, in its current state, it feels like more of a swing and a miss than a headbanging hit.
God of Rock is a unique rhythm game experience that offers a lot in the way of gameplay options and content. Online and crossplay are also present alongside a custom notetrack maker for songs that easy to use. And even if I like the idea and the aesthetics, I felt that the game doesn’t really know whether to focus on being a fighter or a rhythm game and I ultimately left the game with middling feelings.
The cast of fighters definitely has personality, but this marriage of rhythm and fighting games doesn’t go the distance
God of Rock is an interesting mix of rhythm and fighting styles but it feels quite difficult to handle both styles. Outside of the Arcade Mode and Level Editor, there’s not much left as the online matches feel scarce.
The feeling, although bittersweet, is that of being in front of a very original work with an excellent artistic section and very good ideas.
Review in Spanish | Read full review
I can't say God of Rock did a mistake in its choice of elements but this is a clear case where less is more. The good ideas and features from fighting games were smart picks, but the mayhem of things on screen turn what could have been a beautiful melody into a messy thread of mismatched notes.
Review in Portuguese | Read full review