Summary: The Crew is certainly an ambitious game with its promise of a digital America to drive across. But it gets the fundamentals of driving wrong, which in a car racing game is a misstep. Its story and environments however also are lacklustre.
Top Critic Average
The Crew had an amazing game on their hands until they ruined it with the must win condition.
The Crew's magnificent automotive American playground and high-octane multiplayer road trips are sensational, but the tragedy is that Ubisoft and Ivory Tower didn't know when to stop.
The Crew is a decent racing game that's weighed down by its constantly online mechanics. The missions and challenges are nice, but if you don't have friends, you'll be hard pressed to find them in the game. This drastically reduces the amount of fun you can have in it, but even if you do have buddies, you might be hit with surprise disconnects or errors that can temper most groups, no matter how enthusiastic.
The mission design is sometimes inconsistent, with some missions only playable solo and others very difficult unless playing as part of a crew
The Crew has a fantastic open world to explore and some decent ideas, but the rest of the game falters with every rev of the engine.
If you are a die hard racing fan with some friends who are playing this you MIGHT enjoy The Crew. Sadly though this is a classic case of biting off more than you can chew. The idea was great but they needed more time to polish up and add things to it. This road trip is one you can skip out on.
'The Crew' is a strained lovechild of 'The Fast & the Furious', a pay-to-win MMO, and the "always on and never alone" character of social media. Under the grimey physics, abusive AI, and lame story, there is almost a decent casual racer here. The distinction between city environments makes it somewhat fun to drive around the country, even if the tedious missioning and lack of a real reason to play in co-op undermine its charm. If you are a fan of racers, there are far better places to spend your money.
The Eden Games heritage of Ivory Tower shines through in just about every element of the game - including, sadly, the awful story. The social features are also a little underwhelming, and there are much better looking driving games out there. Yet for every stumble, The Crew makes a huge leap. It's so immediate, with very few loading screens, and the fact that you'll probably never race on the same route twice cannot be understated. It's a game changer, and I'm somewhat concerned that I'll never be able to play a normal circuit racer ever again.
And this is it with The Crew; it tries to do so much and excels at nothing. It falls apart on almost every level, and given the potential it had that is a damn, damn shame.
Ubisoft set out to create a social racing game with a story. While the story aspect is completely forgettable, Ubisoft did do an excellent job in setting up a racing MMO-like experience. Mechanics like experience and money couple with exploring new territory in a way that tickles the RPG gamer in me. Unfortunately if you attempt to play The Crew by yourself, are hoping for simulation racing with loads of detailed cars or state-of-the-art visuals, The Crew will likely disappoint on those items. This turns The Crew into an interesting experiment that only makes for a decent game.