Homefront: The Revolution Reviews
Despite some of its shortcomings, Homefront: The Revolution is a solid open-world FPS. It gets a lot right and if you're in the mood for liberating future America, it might just be your jam.
The gameplay gets a serious overhaul as this resistance fighter series goes open world and takes some major cues from the Far Cry franchise.
If it wasn't for the bugs and the awful graphical optimization, Homefront: The Revolution certainly would deserve more and it's one of the rare cases in which a sequel is better than the predecessor.
Review in Italian | Read full review
The new Homefront does not excel in any field, carrying the wounds of a troubled development. The gameplay is too rough, the AI unrefined, the campaign very short (unless you get involved in the tedious subquests). The biggest fault of The Revolution, though, is the decision to re-write the setting, trivializing the impressive work that John Milius did for the first chapter.
Review in Italian | Read full review
Despite the shoddy graphics and performance, and a story that could use polish in its execution, Homefront: The Revolution has a solid foundation. It's challenging and the mission variety in a pseudo open-world game is the best I've played in a while. It kept me engaged for its 22 hours. At the end, I felt satisfied. I hope to see another one with a bigger budget behind it.
Two times wasn't the charm this time. Homefront: The Revolution is different from its predecessor, but it makes almost the same mistakes. It will find its fans anyway, because the concept of a FPS set in an open urban environment is undoubtedly attractive. Personally, however, I would appreciate if the potential third entry in the series would try a different approach.
Review in Slovak | Read full review
The Revolution wants to Make Homefront Great Again but fails to shed the fact it was only ever mediocre to begin with.
An interesting change of pace for a first person shooter that has some nice ideas and mechanics, but can't quite get everything to sing.
Homefront: The Revolution is doing little more than checking off boxes
Not the disaster many had anticipated, but also fundamentally flawed.
Homefront: The Revolution has a distinctive personality and its share of good ideas, but overall the execution is a mess. Cool weapon customisation options are no substitute for thrilling combat, while the exploration stuff is spoilt by poor movement and controls. A storyline that already struggles for credibility isn't helped by charmless characters and cringe-worthy dialogue, and visual glitches and poor AI only make the game feel less than finished. The result? A game with big ambitions that fails to hit the mark.
Homefront: The Revolution can be a great game, and maybe a few months from now Dambuster Studios will have fixed everything that's wrong with it. However, with the current state it is in now it's extremely difficult to recommend this game, even to the most ardent fans of Homefront.
Despite the laudable patchwork by Dambuster Studios, it still can't save Homefront: The Revolution from being a disappointing affair
A competent shooter marred by bad writing
I could see myself enjoying 'Homefront: Revolution' briefly in a few years when I've managed to get through everything else in my backlog, itself a tall order. It has an adequate but not quite good campaign, easily skippable co-op, and some serious engine problems. It's your thoroughly average shooter, in a nutshell.
Overall, the general story can sometime be a hit or a miss, with some scenes really drawing me further into the world while others completely disengaged me. The characters are fine and some even have unique personalities but their development is never taken very far. The protagonist (Ethan) never speaks in the game, which is something that I'm generally not much of a fan of since it disengages me from the story in my personal experiences. There are often moments that seem very much like 1984's Red Dawn or 2012's film of the same name, both of which I'm a fan of and I feel that there was a lot of potential that wasn't fully realized in the finished game.
Much like the internal woes that befell titles such as Duke Nukem Forever, it is unknown if Homefront: The Revolution would have benefitted from some stability behind the scenes. What is known is that the result is a title with some potential that was never fully realized for one reason or another. The idea of running guerrilla-style missions and liberating areas in an open Philadelphia may not be new, but it remains appealing. The missions, however, are rather monotonous, and the game drags on due to the lack of a solid story and characters backing it up. The multiplayer meets the same fate, since the co-op experience is dulled by a lack of level variety. Coupled with a number of bugs and other technical issues, it's difficult to enjoy The Revolution since the beginning of the year was unusually crowded with quality titles.
"In a market where games such DOOM run at a mighty and smooth 60FPS, technical weakness isn't something gamers will accept or tolerate after parting with their hard earned cash. Sadly, a large percentage of paying customers will be turned off by Homefront: The Revolution's technical issues."
Homefront: The Revolution feels slapdash, and after the initial fun of learning its systems, drab repetition reveals obvious exploits.
Homefront: The Revolution is a disappointment no matter how you slice it. Maybe Deep Silver Dambuster can improve it over time and when that happens, the game could be worth a purchase in a sale; as it is, though, it simply cannot be recommended with many better options available for gamers.